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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#17
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this
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the two quotes above show the insight that oleg had . . . if a game engine is accurate to something modern that they can tweak (the engine) to nail the SU-26's flight characteristics. There are lots of SU-26's (more individual aircraft quirks), lots of pilots (skill levels, flying backgrounds), and a willingness to push the aircraft to it's boundaries. We have realistic warbirds, but the flying ones are a rarity, and pilots are also rare. The owners of the warbirds are certainly not willing to push the boundaries of the old war horses. With lots of the X factors above, with enough statistical compilation, one can get a accurate feel for the SU-26 in game. Then they can translate that to your favorite warbird. The devs also get experience in taking a real plane and modelling it correctly in game . . . It helps make the engine better. Even if it distracts from the WW2 aspect, if it improves the game engine, I'm all for it. the devs (if they wanted to) can do this stuff: http://www.youtube.com/watch?v=bq6V2H9tHo8 http://www.youtube.com/watch?v=FfhFv...eature=related |
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