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#5
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hello Kodiak,
Thank you. I saw that there is only few possibilities in the standard action. My goal was to spawn some aircraft when the player altitude goes over 400 ft. I am able to have the altitude of the player. The variable is I_Altitude. I can easily show this altitude on the screen thanks to the GamePlay.gpHUDLogCenter(" ALT: " + I_Altitude.ToString("0.00")); line. All this altitude stuff are done in the ontickgame function. So, tell me if I am wrong but I tried to spawn the enemy aircraft thanks to following script : if (I_Altitude > 400) { GamePlay.gpHUDLogCenter("above 400"); AiAction action = GamePlay.gpGetAction(maddox.game.ActorName.Full(mi ssionNumber, shortName)); if (action != null) { action.Do(); } Could you confirm that we can spawn an aircraft thank to the line above ? If yes, how can I manage to use it in the ontickgame function ? Basically, I don't want to spawn an aircraft after a given time or when someone enter a specific area. I just want to spawn an aircraft when the player altitude is over 400 ft. Sorry for my dumb question. |
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