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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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Thread Tools | Display Modes |
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#35
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Upon Osprey's "request" here we go:
RED TEAM 34 Players: Hurricanes 23 out of 33* ( 68% out of 66% ) - unlimited type but added for completeness Spitfires 11 out of 17* ( 32% out of 34% ) 1% = 2.941 BLUE TEAM 23 Players: Bf109 E1 4 out of 20* ( 17% out of 40% ) - unlimited type but added for completeness Bf109 E3 1 out of 5* ( 4% out of 4% ) Bf109 E4 18 out of 25* ( 78% out of 52% ) 1% = 4.348 *10% ( rounded up ) was added to the originally maximums for spawn deaths etc. So as we can see at first glance: WOW LOOK AT ALL THE E4's AND THERES TOO MANY HURRICANES! - but its fine! - because the system is based on a FULL TEAM of 45 players a side! You will also see that all values of player flown aircraft (not in brackets) NEVER exceeded the mission total. We are not trying to hit the percentile values exactly - its impossible! We are only trying to limit the maximum composition of a force of a full team. Our system isnt based on the number of people that show up but of a full team on each side as this is the only realistic method we can enforce. We would love to have the exact composition! If you can devise a system that is better please let me know! I really hope this makes sense because I really dont have time to explain it. |
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