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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 07-11-2012, 09:46 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by David198502 View Post
I will do the next time....ill definitely fly the E1 on sunday with a historical loadout...Pitti and me found a historical loadout, which is working surprisingly well!its really fun to fly the E1 now for me, so i have no problems to be one of the E1 pilots!

to Farber,...24Stukas? is it really that hard for the game/server to handle more of them?i ask because sometimes iam hosting a mission in the Lobby, where 60+ AI aircraft are in the air constantly.its a script, where submissions will load randomly into the main mission with AI flights.the script is written, that after a certain amount of planes has spawned, the submissions will stop to be loaded.when some aircrafts despawn after landing or get destroyed, and the total number of planes drop below the limit, then the submissions will start to get loaded again...this way, in the main mission there are 60+AI aircraft in the air constantly, and besides some stutters when another submission gets loaded, the game runs smooth...
and mind this was hosted from my weak machine...so i would think that a real server wouldnt have that much problems with 60 AI aircraft in the air??
The servers aren't the problem. Hosting on your own machine, I'm assuming from in-game/through the FMB, isn't comparable to running it through dserver. The netcode is the problem. You can fly around with 1000AI all by yourself without much of a hickup (if you have the machine for it) Add other players in the mix + AI = disaster in cliff's current state. Heck, players alone cause disaster to servers. Our server barely uses 7% of the cpu to run cliffs when it's full, let alone empty.

Until the game is fixed, there's nothing anyone can do about it.
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