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| Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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Ok .. once again So .. FW is a great game, a real successor of Fantasy General (FG) with some improvements and some.. things missing Graphics are good but they are too generic. I've played too many games with orcs and elves ... Anyway they're well made. Sounds : they are good. Not really something to say about this. Musics : fairly good .. but .. as a personnal taste.. I miss the old "classical" music of FG that made the time stopped ... Gameplay : easy to learn how to handle units, no misclik or "Damn I moved that archer instead of selecting that griffon". The customizations of units on level up is THE main addition to FG. And a really good one. It should add some tactical openings .. like the bird that can scare the enemies that are within it. Excellent way of adding tactics easily. One thing that I can't stand after playing too much Supreme commander : we are forced to stay too close to our units. I would like a camera that can zoom out really far away. the Supcom strategic zoom is just so good ... Pros : a good game, with a lot of tactics involved. Why not adding some strategic elements? In a campaign why not add the research function FG had? Every elements taken from Fg was well made. the customization of units is so good and spells are a great addition. Cons : I really miss the customized general of FG ... like the arch mage that could cast a spell each turn or the captain that had cheaper cavalry units. Conclusion : a really great game. Love it ... keep up the good work. Cheers. |
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