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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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phase 1: 1 team (1 or 2 3d artists and a skinner) for 3d model production (2 if flyable) phase 2: 1 team (2 coders) for implementation into model Phase 1: 1) you choose the plane to implement. 1 week 2) you gather material on it according to the agreed standards: manuals, pictures, blueprints, translations (we're not in the '90s, there's a HUGE community out there with LOADS of information readily available) 2 to 3 weeks. (Research work can be done by everybody according to availability and collated in a shared folder subdivided into sections) 3) in the meantime 3d model design starts: 3d internal and external body, LODs and DM. 4 weeks for a single engine/6 weeks for a multi-engine. While this is going on, the skin artist works on the texturing in liaison with the 3d modellers. ongoing with 3d model. 3d model is completed, checked for bugs (possibly by another team) and passed to Phase 2. 1 week Phase 2: creation of FMs and DMs (which can happen whilst the other team is working on the 3d model) and implementation into game engine. 2 months Testing of 3d model and FM. Note that the FM can be initially tested on a 3d mock-up to optimise times. 1 to 2 months Beta testing 1 week Final fixes 2 weeks Now again pardon my lack of competence, but 6 months seem more than enough for the creation of one plane, let's not forget these guys are not doing it in their spare time, but they're steadily working on it (often on weekends apparently!) provided work is happening according to a tidy schedule without interruptions or reassignments to other duties. Last edited by Sternjaeger II; 01-27-2012 at 12:35 PM. |
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