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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 01-06-2012, 07:09 PM
Blackdog_kt Blackdog_kt is offline
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Blen's spawn at Littlestone, just a few miles from Lympne. These bases are already on the coast and very easy to cover for blue.

It's not a bad idea to split the IIa numbers between two bases to give them a better chance and make it harder for blue to cover them, but the selection of these bases needs some attention.

For example, if they spawn at Lypne then the IIas will still get vulched and it's also very easy to shut down any red bomber ops due to the small distance to Littlestone.

I think the main solution to this issue is more low level flak (small caliber, high rate of fire). Has anyone managed to get flak to work with sound locators or radar in the FMB? If this was done only for the low level flak, it would be enough to increase their accuracy and make vulching harder for both teams.

Mind you, i'm not against vulching mind, i'll fly either team, i might vulch and i won't complain if it happens to me. I think we just need a way to make vulching a bit more dangerous to reflect how it was in real life. If people can get organized in a group to make a low level attack with bombs and strafing runs against a well defended target, i'm fine with that.

It seems that what most people object to is a single or couple of fighters shutting down an entire enemy airfield with near impunity while lingering in range of flak, not the risk of getting bounced while having a reasonable fighting chance.
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