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#11
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Okay, here's the screenies of the new Archdemon and Ogre Abilities and Features.
The new Archdemon ability is Amalgamation - essentially an equal chance to cast Blind, Pygmy, or Sheep on a target. The new Archdemon feature is the post-hit Odium feature - essentially an equal chance to cast Fear, Helplessness, or Magic Shackles on a unit after attacking. I came up with Amalgamation after I couldn't get Pygmy to work properly as a post-hit effect. The new Ogre feature is the post-hit effect Clobber - it has a chance to stun the target and if stun is successful then it also has a chance to knock the target unconscious. I'm also thinking about doing something similar with Giants since their club is bigger than the Ogre's. /C\/C\ |
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