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| Off-Road Drive Off-Road Drive delivers a true-to-life, off-road, extreme racing experience. |
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Thread Tools | Display Modes |
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C:\Users\*****\Documents\My Games\PP3\PP3WorkGame\Config\PP3WorkCompat now with this when you open this file there are "buckets", by buckets its referring to in game "Quality" graphics settings you will notice if you go into the game the one slider(sry cant open game ATM not at home so trying to describe best as possible!) you can slide that X amount of times . count from the left for each slide over,go one at a time and count from left to right, once you know how many times,you now can go into the PP3 file and scroll down lets say that you have the lowest setting its gonna look like this.. and scroll down look "use vsync. i will have annotations to the right.. now if ya notice this is bucket 1 so its lowest settings ,once you find this file and you can see the default settings for the the highest settings and compare the two as to what is and whats not disabled. [AppCompatBucket1] StaticDecals=False DynamicDecals=False DynamicLights=True DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=True DirectionalLightmaps=False MotionBlur=False DepthOfField=False Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=True SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=True LensFlares=False FogVolumes=True FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=False <<**change to true if your bucket has listed False UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False <<**** give the game just a WEEEE bit better looks!!! EnableHighPolyChars=False SkeletalMeshLODBias=1 ParticleLODBias=2147483647 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=0 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=512 ResX=1024 ResY=768 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 256,LODBias=0) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=256,LODBias=0) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=256,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=25 6,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,Max LODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512 ,LODBias=2) TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LO DBias=0) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=25 6,LODBias=0) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxL ODSize=256,LODBias=0) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLO DSize=256,LODBias=0) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256 ,LODBias=0) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=256,LODBias=0) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=256,LODBias=0) TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256, LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=256,LODBias=0) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=256,LODBias=0) |
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