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Old 10-04-2011, 04:27 PM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
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Quote:
Originally Posted by SNAFU View Post
I don´t know if it was fixed in the Beta, but the action (spawn airgroup) of triggers was broken, some patches ago. So you have to use a script to link triggers and actions. I supposed you set the trigger and the action in the FMB.
That's what I've done. The info window reports that the group has spawned in my test, indicating that the script has executed, but alas no planes actually spawned

Here's the script I used, the trigger & the spawn airgroup (after 60s) actions are both named 'Dorniers'...

public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);

if ("Dorniers".Equals(shortName) && active)
{
AiAction action = GamePlay.gpGetAction("Dorniers"); //same as YourTriggerName
GamePlay.gpLogServer(null, " German bomber group spawned ", new object[] { }); //Testmessage
if (action != null)
{
action.Do();
}
GamePlay.gpGetTrigger(shortName).Enable = false;
}
}
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