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Quote:
Here's the script I used, the trigger & the spawn airgroup (after 60s) actions are both named 'Dorniers'... public override void OnTrigger(int missionNumber, string shortName, bool active) { base.OnTrigger(missionNumber, shortName, active); if ("Dorniers".Equals(shortName) && active) { AiAction action = GamePlay.gpGetAction("Dorniers"); //same as YourTriggerName GamePlay.gpLogServer(null, " German bomber group spawned ", new object[] { }); //Testmessage if (action != null) { action.Do(); } GamePlay.gpGetTrigger(shortName).Enable = false; } }
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