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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 05-03-2011, 08:17 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by Friendly_flyer View Post
Quite, but the question is how the landscape would differ. From literature, I would expect the landscape to be more small scale: Smaller fields, smaller roads, smaller farms (and more of them). The woodlots would probably have been larger and/or more numerous, and the suburbs would be much, much smaller than present, owing to smaller total population.

The hedgerows (if I remember this correctly) would have been more common than today.
Can you think of any good reasons why an arcade game with a tiny map would be able to include more trees and smaller fields than sim with a very large map?
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