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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-30-2011, 06:26 PM
Cobra8472 Cobra8472 is offline
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Quote:
Originally Posted by David Hayward View Post
If no calculations have to be made until an impact occurs, how does the computer determine that an impact has occurred? Magic?
Instanced collision physics with proper performance is nothing new.. Please don't try to say that having colliders for each tree in CoD is impossible, because it is not, has been done before, and there are implementations and examples of this dating back tons of years.

If you take away the fancy color grading in Wings of Prey, it is quite obvious their engine is more streamlined and better with regards to rendering, performance and quality. One must also note that they're probably not using the most high-res textures possible, due to console memory overhead and managment problems.

Regarding Haze;

If you notice in every single photo you've posted, there is a fine light blue haze. This is air particles scattering light.

WoP has a better implementation of this than CoD. I'd actually venture and say that CoD viewdistance is too far as it is right now. Usually there is more haze.

Once again, distance based exponential height fog is nothing new, nothing complicated, and nothing performance taxing.

The green tint of the haze you see in WoP, is simply the post-processing colour grading being done on the fly. If you took it off and tweaked some of the Haze shader RGB values,. you can turn it light blue and 100% realistic.
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