BrassEm:
You make some good points. Seeing specular maps back then in MS FS2004 and how you can create matte, semi matte and high gloss parts certainly gives many more options to the skinner. I am glad that system has "arrived" in Il2. Having panel lines as a fixed layer I also see the benefits of.
However two naggings stay with me at the moment:
1. A dedicated skinner will always be even more thorough than the best graphics department artist for whom a aircraft texture is a job. Is it a given that all panel lines of the models are correct so far?
2. When I buy a new sim with a seemingly superior new graphics system and the first look out of the canopy (BF109) has me seeing artifacted and blocky wing textures I get some severe doubts about the new system ...
Why is the default QMB BF109 skin not of a better quality after so many years to show off the new features and why can't you even choose half a dozen good ones (the selection not working)?
That to me is like having spelling mistakes in your company sign.
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