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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-22-2010, 04:59 PM
echoco echoco is offline
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Join Date: Dec 2010
Posts: 5
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Okie dokie, for those who wants to know I've managed to change the Astarte into another ship, it was very simple probably the quickest script editing I've ever done, I feel like a pro.

went into the mission
Data\Scripts\Quests\mission_7g\NewBase_XB17.script
and changed

NewFlight("Merc_Group", "nm", "Mothership_Astarta", "BasePilot", Vector3(-800, 0, 100), Vector3(0, 0, 1));

It took me 30 minutes to find names of motherships and a save file that was before i entered the system to test it.

Plan 6a is to change all 3 faction path missions + Alex's so that they'll give different motherships that way I coudl go around changing motherships as I please.

a question is there a model in game for the mothership that is the star wolve in SW2? finding out that star wolve in SW3 is a different design was a little dissapointing.

more questions: location activate.script

NewGreenFlight("GuardGroup_1", "green09", xyz_cl1 + Vector3(-182, 0, -116), 2, 9, Vector3(-1, 0, 1));


the two numbers I'm guessing that it's 2% chance of appearance at base strength 9 correct? or is it something totally different?
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