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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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Here are some general rules of thumb. You can go either human/elves or orc. With the new buffs, I think orcs might be more fun, or you can pick whichever one has better items for you. Orcs are so strong, they might be able to do this even without the items I listed. You should pick Warrior Class so you can get triple weapons (+1 from your companion). The idea is to get close to, or hit 100% criticals. Few enemies can withstand your might, except certain level 5 battles, some unit combinations, and some bosses. Human/Elf The ultimate army is going to comprise of Paladins - resurrectors, second wind your best shooter Hunters Elves Archers Royal Griffins Companion Hero - Trigger Orc Paladins Goblins - your ultimate damager Goblin Shaman - they rip resistances down on stronger stacks, not that they will survive that long, but bosses might. Catapults with Goblins Royal Griffins Companion Hero - Moldok OR Trigger OR Rakush The general idea is 3 shooters, Paladins, and one aerial "interdictor". Once you get phantom, life is much easier since you will be using phantom royal griffins to summon heavenly guards. Position them to help tank for you. OR, you can Target the royal griffins, then use Turn Back Time on them. As for level 5s, those fights are going to be a little more tedious for resurrections, especially dragons. This is where Plague (for black dragons), Helplessness (for the other Level 5s) really shines. IF you picked Rakush, the Level 5s should fall quite easily. When you resurrect, you want to use your main Paladin, then use Turn Back Time, then do NOTHING that turn, then use resurrection again. Of course, have all your shooters "surround" your paladin for maximum benefit. Or you can use phantom on the paladins. Berserker Axe If you go with the goblins, you would LIKE Berserker Axe, which gives +30% critical. Catapults get a bonus to critical at like adrenaline level 3? Once orcs score their first kill, their morale boost helps you get to 100% critical. Assassin Dagger or Whip of Pain Dagger of Judgement For Humans/Elves, you might want the Self Loading Crossbow -> Arbator (from the Driller), or any of the other physical damage bows. Sniper Set for the extra critical bonus Or potentially any morale boosting items depending on how far away your critical % is from 100%. Driller is tricky to kill unless you save him for later. While his Bow prize is good, I don't think it is worth the the trouble of the single stack Troll combo you need to beat him early on. Later on, you can sweep him with enough damage OR you can beat him with this army, but you will probably require Twinkling boots and level 3 Guardian Shield and Stoneskin. Paladin Orc Veteran Goblin Ok, hope this is enough for you to get started. |
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