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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

 
 
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Old 10-15-2010, 11:49 AM
ckdamascus ckdamascus is offline
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Originally Posted by atlatea View Post
Let me guess, you use mage class?

Because as warrior and paladin, it's no problem resurecting units againts scrounger, maybe because their leadership is very high thus it means more phantomed paladins (mass resurection), and besides they can reduce astral attack dmg easily (caution 3 and holy armor 3).

As for mage, i think mage is more inclined to use single stack of unit than the other 2 classes.
I had a tough time against them as a mage, but I beat them by using the phantom feed to buy enough cannon fodder for my army to slowly whittle them down.

Then I threw a Black Hole or two. I never used offensive magic in that game yet.

Yes, I could have definitely used Caution 3 and/or Holy Armor 3.

Astral attack does bypass ALL defense statistics, except Astral Resistance. Caution 3 and Holy Armor aren't the basic "defense" stat, that's why they work.

Blood shaman does astral attack too, normal orc shaman are just mere magic attack.

Right now I am rolling around with a very powerful orc team that is basically creaming everything until I run into goblin shaman.

I run into the goblin shaman team... somehow, not able to reach the 400 goblin shaman stack in time while killing the other stacks and and I lost my entire 85 Paladin stack in a SINGLE TURN, and take severe casualities across the board.

Of course, this time I didn't have the chaos crown or ghost armor yet, so I had to go on a mission to specifically look for these items. Mind you, even with them, I will still take severe losses unless I deal with that stack properly.

I don't know about you guys. I have never lost an entire stack that easily before in this game before.

My mage lost his stack of 10 black dragons IN A SINGLE TURN WITH 70% astral resistance.

That said, orcs ARE overpowered. Therefore, I shall abuse.

Orc Veterans are like the most ideal phantom units in the game now. Plus, with Adrenaline Level 3 and Moldok, they become some of the fastest and strongest no retaliation units in the game. I just killed Driller in 7 rounds, Impossible Mode - Warrior, No-Loss.

Paladin, Goblins, Orc Veterans. Goblins were indeed the main power house thanks to Zeroing In, but throwing in an extra 3-4K damage from teh Orc Veterans helped a ton.

The reason WHY orcs are strong is because of the way Adrenaline works. A lot of "cannon fodder" tactics end up feeding the enemy with more adrenaline, thus, they do more damage and gain far more insane abilities.

Goblin shaman do 20-25 Astral Damage per goblin, and they can attack up to 3 times if they have level 3 Adrenaline. The computer always starts with around level 2 adrenaline too. 400 Goblins * 20 = 8000 damage * 3 = 24000 damage in a single round if you have no astral resistance and that's the WORST case scenario. Afterwards they can still attack too, but that's nothing.
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