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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-07-2010, 10:05 PM
Goblin Wizard Goblin Wizard is offline
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Join Date: Oct 2008
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Quote:
Originally Posted by Terry_Lentz View Post
I only don't like not being too buy the Lion Mk2 or Mk3 as some call it. There's only the Mk1 - the prototype you get when you rescue Ternie, and the Invincible - the admirals ship.
I've fought the Invincible/Moscow cruiser is a prototype and player's Lion is Mk2. I didn't played all paths so I'm not sure.

Quote:
Originally Posted by Terry_Lentz View Post
Oh, yeah and a suggestion. It would be nice if you could exchange control with a vacant mothership. Don't know if its possible, though. If is, it could lead to multiple mothership control. That would be awsome. (Of course there is only one mothership, but it really needs two escort ships.)
I don't fully undestand. The next version will give you an option to buy a mothership for each of your pilots. Each pilot will have a perk that allows him to call 6 fighters escort.

btw I have two questions to all of you:
1. Which motherships do you want for your pilots?
2. Escort works like mercenaries and will be called by perk. The pilots, ships and their armament will be fixed so I think about 3-4 quality levels (perks) of escort. The question is:
What type of ships, armament and pilots the escort group should contain?
There are some different roles for pilots I have to choose from too (ATTACK, DEFEND, MISSLEDEFENCE, REPAIR, CLOACKING, LEADER). I'm slightly confused so let me know what you think about whole idea.
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