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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 06-03-2010, 02:04 PM
sidius sidius is offline
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Join Date: May 2010
Posts: 28
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for new modders:
don't add too much maneuvrability to ships, coz it's bugging them (they are spinning like crazy even when flying straight - and while they are spinning they can't move, so... I would say max 450 for fighters and 100 for capital ships)
I now use these stats for mothership:
mass 120 000
maneurability 3
steering_power 13 500

I have a theory that fighter with 700+ maneurability (shown one, not that one in carcasses) is an excellent target for enemy fire, since it doesn't move at all in combat, it just turn in 1 place and fire, if there is enemy within weapon range.
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