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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 04-08-2010, 03:36 PM
Feuerfalke Feuerfalke is offline
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Join Date: Jan 2008
Location: Germany
Posts: 1,350
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IMHO it's pure waste of time to criticize a damage-model you don't even know and think it has to be done in a way that xy happens.

Programming a simulation is a lot more than just a basic concept. For example, your list on effects on an object may work on an RPG-game in terms of resistance, but for a flightsim, that's much to complicated, as you'd have to go for such a list for every single aircraft component. Or do you really think that a tyre has the same resistance or damage effects a wing or strut has? Even for canopy it depends on what part you hit, not to mention factors like angles, munition type and kinetic or explosive energy.

Quote:
In my opinion just by reducing the number of opposing aircrafts to 2 of 4, and than to be created damage model for each one aircraft type in UNLIMITED depth
Interesting opinion. In my opinion, this is only possible when one or a combination of the following factors are available:
- unlimited financial resources
- unlimited development time
- unlimited manpower
- unlimited CPU and RAM
- unlimited lifetime (of both, programmers and software)

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