Quote:
Originally Posted by kozzm0
anyone who gets all worked up about not getting credit for kills is wasting their time. Even if you got credit for all kills, the scoring system is still so screwed up that online pickup games are nothing at all like real air combat. There is no incentive to not die. So if you worry about getting 20 kills every round, minus 20 points for the 20 deaths you suffered to get those 20 kills, all to win the round with 80 points, you are training to be a terrible pilot.
A while ago I decided screw the most kills, screw the leaderboards, and started concentrating on two things:
1) get the least deaths
2) get a positive kill/death differential
Since not every kill is credited, it's even more of a challenge to keep deaths under kills and have fewest deaths both in the same round. So I tended to get fewer points, but for some reason I moved up the dogfight board anyway.
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I try to do this in most online games. MW2 is a good example, I get no pleasure from 17 kills 15 deaths. I'd rather come out with 9 -4 or something.
Same applies to IL-2. In sim especially. I managed a 5-3 in a 20 min match yesterday and was quite proud of myself. (it's a lot better than the usual 3-10)
The bailing out thing is all good and well but personally I try and keep the plane in the sky, if someone else 'explodes' me when I'm a sitting duck then they deserve the kill. A kills not a kill until they've been killed. I've also noticed that what feels like terminal damage can be overcome if you've enough altitude to recover. I like dropping my gear if the engines gone so whoever is shooting at me gets the full WWII experience!
For me this game is primarily about the flying, whatever the condition of the plane. I'd rather go out in a big ball of fire thanks.