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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 02-10-2010, 05:06 AM
WhYdOyOuThInKtHaThApPeNeD WhYdOyOuThInKtHaThApPeNeD is offline
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Yeah, that's also what I was thinking possible. Just a really bad roll. The same thing is happening for items. Multiples of totally junky things and almost nothing good. Same for scroll findings, heaps of the same weak spell I've already got. There should be some algorithm that checks that. Perhaps in the game code a rating for item coolness so if too many uncool items are spawned the % that better items will spawn increases.
Same for multiples. Multiples are nice, but too many of the same thing is useless since there are finite places to equip them. An algorithm can prevent this too while preserving the possibility of finding a useful quantity of multiples.

Same should be checked for tiny unit spawns. What's the use of 9 Knights, 3 Ogers or 7 Evil Beholders?

Yeah I also found dragons in that tavern on Rusty, 3 Reds. And 1 Black in the art studio on Verona. This time I found repair droids, blech.
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