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#11
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Dunno. Quote:
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Too bad. Me I just had a 92kb executable+2 dlls. Quote:
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I'll investigate that. But for now, why am I not surprised to see lots of "FOV"s and "zoom" around line 1470 in CWeapon? Quote:
2-in \NecroVisioN\Data\levels\Level_03_The_Hill\Level_0 3_The_Hill.lua, put: Code:
function o:OnApply(first)
Game.CachedWeapons = {
-- "Colt1911_LH",
"SMLE",
"Luger",
"Luger_LH",
"MG8015",
"mp18",
"PlayerShowel",
"player_geballte",
"PlayerDynamite",
"PlayerLamp",
}
Game.PlayerEnabledWeapons =
{
"Colt1911", "Gew98", "PlayerGrenade", "QuickThrow", "Shotgun", "PlayerBayonet",
}
Game.CachedVoiceovers = {
"L03_Voice6843",
"L03_Voice6860","L03_Voice6861","L03_Voice6862","L03_Voice6863","L03_Voice6864","L03_Voice6865","L03_Voice6866", "L03_Voice6867","L03_Voice6868","L03_Voice6869","L03_Voice6870","L03_Voice6871","L03_Voice6872",
"L03_Voice6814","L03_Voice6815","L03_Voice6816","L03_Voice6817","L03_Voice6818","L03_Voice6819","L03_Voice6820","L03_Voice6821","L03_Voice6822","L03_Voice6823","L03_Voice6824","L03_Voice6825","L03_Voice6826","L03_Voice6827","L03_Voice6828","L03_Voice6829","L03_Voice6830","L03_Voice6831","L03_Voice6832"
}
end
function o:OnPlay(first)
if first then
Player.Ammo =
{
Bayonet = 1,
Grenades = 3,
Mk1 = 0,
Dynamite = 0,
Lamp = 0,
Colt = 48,
Luger = 0, -- theoretically not used at all (Luger has common ammo with Colt)
SMLE = 0,
Gew98 = 30,
Gew98Granades = 0,
SMLEGranades = 0,
Shotgun = 10,
Mp18 = 0,
MiniGun = 0,
Geballte = 0,
VampGun = 0,
VampGunRL = 0,
VampGunShotgun = 0,
VampGunFlamer = 0,
}
Player.Health = 100
self:StartWithWeapon("Gew98")
PHYSICS.ActiveMeshGroupEnable(1, false) -- podloga na koncu levela
PHYSICS.ActiveMeshGroupEnable(2, false) -- podloga na koncu levela
PHYSICS.ActiveMeshGroupEnable(3, false) -- drzwi
PHYSICS.ActiveMeshGroupEnable(4, false) -- bunkier
PHYSICS.ActiveMeshGroupEnable(6, false) -- bariera w okopach
PHYSICS.ActiveMeshGroupEnable(7, false) -- murek za trollem
PHYSICS.ActiveMeshGroupEnable(10, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(11, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(12, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(13, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(14, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(15, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(16, false) -- koncowka
PHYSICS.ActiveMeshGroupEnable(17, false) -- koncowka
end
end
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