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| IL-2 Sturmovik The famous combat flight simulator. |
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#11
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S!
Desode..true As of WoP and IL2. WoP is based on IL2 engine if I am not mistaken, but seems it has been heavily modified. What IL2 engine could take from WoP, making IL2 totally new game would be in my opinion the following: 1) Lighting. Self shadows and lighting in general is improved over IL2. 2) Sound engine. No more cracks, pops or planes heard miles away etc. 3) Code how big cities are handled! Look at demo and Berlin mission, not a single stutter or slowdown even with a lot of action. Seems that WoP let's the GPU do the work instead of CPU. 4) Plane models smoothened out, more detail. He111 for example, compare to IL2 and you know what I mean Those are some pointers. In general it seems WoP is using newer OpenGL than IL2(has v1.1 I think) and has better performance even under heavy action. So combine the code improvements to IL2 with all the new content and huh, we have a colossal game still..after 10 years of existence! Maybe we should hijack Gaijin guys and persuade them to improve IL2 RoF also shows how IL2 engine can be improved and updated. If IL2 would get a treatment like that it would keep a lot of people with not so HiTech computers very happy |
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