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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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Tank - Something with High health and defense, hopefully good resistances too. Best if rezzable, but not always necessary. Control - A unit that can remove a problem stack from combat. Ogres, Dryads, Shamans, etc. DPS - Unit that does a lot of damage, generally without giving the enemy the ability to retaliate. Supports the tank, tries not to ever take damage. (Vampires, Royal Snakes, Fairies, Archers, etc) Summon - Units that can create summons to take blows, draw out retaliations, and null spells. (Dryads, Royal Thorns, Chosha's, Royal Griffons) Healer - Unit to heal or ressurrect tanks and DPSers. Hopefully never is attacked directly A lot of the best units will do multiples of these roles. For instance: Demonologists: Summoner/Healer Royal Griffon: Summoner/Tank Paladin: Healer/Tank (Self rezzing tank!) Dryad: Summoner/Control Evil Beholder: Control/DPS Dragons: Tank/DPS Ogre: Tank/Control It gives you a good idea for why they do what they do so well. |
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