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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

 
 
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Old 12-15-2009, 07:13 PM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
Seems that most will use a Mage, Inqusitor tank unit (green Dragon) and ? ?

I'd like people suggestion on the other two units Paladin and Fairies at the moment for me.
I don't think any ONE unit is mandatory for a party, but the different roles are:

Tank - Something with High health and defense, hopefully good resistances too. Best if rezzable, but not always necessary.

Control - A unit that can remove a problem stack from combat. Ogres, Dryads, Shamans, etc.

DPS - Unit that does a lot of damage, generally without giving the enemy the ability to retaliate. Supports the tank, tries not to ever take damage. (Vampires, Royal Snakes, Fairies, Archers, etc)

Summon - Units that can create summons to take blows, draw out retaliations, and null spells. (Dryads, Royal Thorns, Chosha's, Royal Griffons)

Healer - Unit to heal or ressurrect tanks and DPSers. Hopefully never is attacked directly

A lot of the best units will do multiples of these roles. For instance:

Demonologists: Summoner/Healer
Royal Griffon: Summoner/Tank
Paladin: Healer/Tank (Self rezzing tank!)
Dryad: Summoner/Control
Evil Beholder: Control/DPS
Dragons: Tank/DPS
Ogre: Tank/Control

It gives you a good idea for why they do what they do so well.
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