Quote:
Originally Posted by kozzm0
When you get the bnz kill, it counts for one kill, meanwhile others who stay in the furball get 2 or 3. Seeing "mission failed" gets old.
If I had heat-seeking cannon rounds that could make sure to hit the engine, I'd use them. Hitting the engine is a low-percentage shot compared to hitting the plane in general. With other planes, hitting the plane in general a few times is likely to get a kill credit. But hit a Polikarpov once or twice, if it's not a lucky engine hit it will begin a long journey to the deck and no credit, cause there's not enough hits.
In one-on-one dogfights, of course I bnz them. I don't fly anywhere near them. I fly up to 5000 meters and laugh at them.
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Well for one, both the I-153 and I-16, are known in real life for being fidgety about shots. But you can't plane the plane, as it's well known the problem with online and getting kills that don't count; which should. So it's not the I-153 or I-16s problem, that they get hit and can't fly anymore.
Second, I'm not saying your going to get an engine kill every time you BnZ the little bastards, but if your main focus while attacking one is the engine; your going to have a better chance depending on how the I-153 pilot is acting. If it's sim, it's more than likely he'll be flying in a straight line heading to the little furball up ahead.