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Mods King's Bounty: Crossworlds Mods

 
 
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Old 02-02-2019, 09:54 AM
jorko80 jorko80 is offline
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Join Date: Mar 2009
Posts: 64
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Hi raknefne, Sirlancelot
As I said to raknefne already I play not just impossible but combined with a very good mod which removes all unbalanced stuff and makes the game super challenging. This is for both The Legend and Crossroads and believe me beholders are not overpowered. Units with ressurection and some other abilities are, but raknefne already took care of some. And some abilities should really be removed from phantom creatures(creatures made with phantom spell).
@Sirlancelot - these mods are not mine so I don't know if I can translate them ,but they were the inspiration for me to make my mod for WotN-Ice and Fire.
@raknefne - the problem with WotN is that everything is thrown at you after just the first island. You have access to so many powerful creatures and the money is infinite and the game is becoming ultra boring. The gorgons(snake summoner) maybe powerful in the beginning but later with more experienced and powerful enemies they are not. In my mod I made many changes regarding access to new islands and it's not easy to get there and the money is so hard to obtain - I even named the mod - Expensive .
I will translate my mod and in time I can think about the others, but it will be much later(maybe in the end of this year). I expect to finish the translation of my mod around the end of april(start in march).

P.S @raknefne - In the spider_fire.atom file in the arena_params section under hitback=1 insert this line - posthitmaster=features_burn, it should look like this:
arena_params {
features_label=cpi_spider_fire_feat
features_hints=poison_defense_header/poison_defense_hint,fire_resistance_header/fire_resistance_hint,mind_immunity_header/mind_immunity_hint,flaming_header/flaming_hint,fire_spit_header/fire_spit_hint
race=neutral
cost=60
level=2
leadership=30
attack=12
defense=12
defenseup=3
initiative=6
speed=2
hitpoint=30
movetype=0
krit=20
hitback=1
posthitmaster=features_burn
posthitslave=features_flaming
hitbackprotect=0
attacks=moveattack,throw,web
features=mind_immunitet
This should allow the burning chance to work.

Last edited by jorko80; 02-02-2019 at 10:15 AM.
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