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#18
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Quote:
E.g., Assigned target > knocked out > next objective > not knocked out > fly another mission against it. Squadron takes losses > below X threshold > continues operations. > above X threshold > halts operations. Mission performance > player performs well > given greater responsibility on future missions. > player performs badly > given less responsibility on future missions. > player performs amazingly well > recruited for special missions. > player screws up entirely > demoted/transferred/court martialed/shot. Squadron performance > squadron does well > gets better missions/guards status/unit citations. > squadron does badly > gets worse missions/senior officers demoted/transferred/shot. |
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