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Off-Road Drive Off-Road Drive delivers a true-to-life, off-road, extreme racing experience.

 
 
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Old 10-09-2011, 05:29 PM
ShawnK116 ShawnK116 is offline
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Join Date: Feb 2011
Posts: 160
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Quote:
Originally Posted by ASUSfreak View Post
FRAPS shows me 60fps constantly, but it is tearing like hell...

Can I put v-sync on somewhere? In a config file or .ini file somewhere???

I use steam version
there is a file located in
C:\Users\*****\Documents\My Games\PP3\PP3WorkGame\Config\PP3WorkCompat

now with this when you open this file there are "buckets", by buckets its referring to in game "Quality" graphics settings you will notice if you go into the game the one slider(sry cant open game ATM not at home so trying to describe best as possible!) you can slide that X amount of times . count from the left for each slide over,go one at a time and count from left to right, once you know how many times,you now can go into the PP3 file and scroll down lets say that you have the lowest setting its gonna look like this.. and scroll down look "use vsync. i will have annotations to the right..
now if ya notice this is bucket 1 so its lowest settings ,once you find this file and you can see the default settings for the the highest settings and compare the two as to what is and whats not disabled.
[AppCompatBucket1]
StaticDecals=False
DynamicDecals=False
DynamicLights=True
DynamicShadows=False
LightEnvironmentShadows=False
CompositeDynamicLights=True
DirectionalLightmaps=False
MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
Distortion=False
DropParticleDistortion=True
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=True
LensFlares=False
FogVolumes=True
FloatingPointRenderTargets=True
Trilinear=False
OneFrameThreadLag=True
UseVsync=False <<**change to true if your bucket has listed False
UpscaleScreenPercentage=True
Fullscreen=True
AllowD3D10=False <<**** give the game just a WEEEE bit better looks!!!
EnableHighPolyChars=False
SkeletalMeshLODBias=1
ParticleLODBias=2147483647
DetailMode=0
ShadowFilterQualityBias=-1
MaxAnisotropy=0
MaxMultisamples=1
MinShadowResolution=32
MaxShadowResolution=512
ResX=1024
ResY=768
ScreenPercentage=100.000000
SceneCaptureStreamingMultiplier=1.000000
FoliageDrawRadiusMultiplier=1.000000
ShadowTexelsPerPixel=2.000000
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize= 256,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=256,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=256,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=25 6,LODBias=0)
TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,Max LODSize=512,LODBias=1)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512 ,LODBias=2)
TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LO DBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=25 6,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxL ODSize=256,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLO DSize=256,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256 ,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=256,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=256,LODBias=0)
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256, LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=256,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=256,LODBias=0)
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