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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 10-01-2011, 12:17 AM
Fatt_Shade Fatt_Shade is offline
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Join Date: Nov 2010
Location: Serbia
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Little prob with rage% regeneration ppl. Anger gives you fixed +1/2/3 rage per attack /lvl of anger skill but NOT % of your max rage. It gives +20/40/60% more rage from dmg you made by attacking enemy. It`s also bug here about geting rage from dmging enemy with spells, no matter how much dmg you make you`ll get only 1rage/enemy stack (try it out with some mass like piranha shoal) but with other spells black hole/death star you`ll get huge amounts of mana, exp 5stack enemy with piranha shoal/earth blades/falling rocks no matter which lvl spell is you`ll get 5rage for using that spell, but with any other AOE spell you`ll get % of dmg you caused like it`s suposed. So anger doesnt give you % of your rage pool but % of dmg during battle. Higher max rage you have, higher is rage loss after battle be carefull with it ppl.

Other skills are all usefull, it only depends which mage build your using (suporter, summoner,spell dmg dealer etc). I think every build have some important skill :
1) summoner needs onslaught for geting more units before enemy acts
2) supporter caution+fenzy because his army is dmg dealing he only stone skin/hell breath . . . on them
3) dmg dealer needs onslaught and tactics((just 1 lvl though) for placing traps/death star before battle even start.
So take your pick, but this is only my oppinion. Anger lvl is left to chose form rest of might runes after taking this skills.
I n my curent playthrough with mage(supporter) i managed to get pet dragon to 65 lvl, so i took anger 3 lvl anger (i moded pet dragon files to add new lvl`s).
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