Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Technical problems and solutions

Technical problems and solutions Questions and solutions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-03-2010, 12:15 AM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default Bug or not - Assassin's Spell Negation

I faced LOTS of Assassins in my second game in Orcs on the Marchs, and - let me tell you - they need to be taken out of the field quickly if you are playing for no-loss. So I tried various ways, and - not that I am compaining - oddly some worked, although they shouldn't...

-Faun's Fatigue ability can put the Assassin to sleep for 2 turns, just as it says. What's more, if you use Nightmare afterwards, they will have Fear cast on them. Shouldn't that disappear?

-I did not get the regular Magic Lock spell yet to try whether this works with the spell too, but the Witch Hunter's Magic Lock works fine on Assassins and does not dissipate...
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.