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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#6
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1) A matter of taste. I personally prefer the fixed KB system, as we would need a bar showing the turns with the HoMM5 system and it gets confusing. That system works well for an RPG like Final Fantasy, but not HoMM-style fights in my opinion.
I wouldn't mind the Hero getting in a bit more on the action though. 2) I definitely agree on this. More starting options and viable troops would be great. 3) I really like this idea. It's annoying how we constantly have to go back to the outskirts to restock. 4) Great idea. 5) Not really necessary, but not a bad addition. 6) I'm pretty sure that the reason for this is that units of variable size don't work very well on a 3d Hex grid. Boss monsters are an exception obviously. HoMM3 had units of 2 hexes, but all fights were horizontal in nature. With 3D battlegrounds, it could get confusing. It works in HoMM5 because they use square grids, but that has its own problems. 7, ![]() |
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