Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 11-15-2009, 06:17 PM
DGDobrev DGDobrev is offline
Approved Member
 
Join Date: Feb 2009
Location: Bottrop, Germany, born Varna, Bulgaria.
Posts: 1,415
Default

Ok... I did some testing in order to go a bit in-depth on the intellect stat. I'm sure the people who like playing a mage hero will rub their hands in expectation.

So, here's what can be achieved theoretically:

Forenote: There is a possibility of spawning 2 Apprentice's Dress. I had this happen in at least 2 of my playthroughs, so I can say this for a fact. So having 2 magess' dresses is completely plausible and normal.

Own equipment:
Helm - BattleMage's Helm - +1def/+3 INT
Weapon - Archmage's Staff - +5INT/+20% Lightning Damage (spell and archmage attack)
Armor/Dress - Magess' Dress - +4INT/+800 Leadership/+30% Archmagi crit rate
Boots - Mystic's Boots - +2INT/Improved slow/haste spells
Regalia/Artifact - Royal Snake Ring - +5INT/+3 damage to all snakes in your army
Shield/Artifact - Moneylender's Ring - +5INT/-30% gold in battle
Belt/Gloves - Well of mana belt - +3 Mana/Round, +20% mana regen rate
Artifact - Ancient Amulet - +4INT/+15 mana (10 magic runes after 50 victories)
Total: 28

Elenhel companion: (+4INT bonus)
Shield/Gloves - Scaly Shield - +2def/+3INT
Dress - Magess' Dress - +4INT/+800 Leadership/+30% Archmagi crit rate
Belt/Regalia - AntiMage's Diploma - +2def/+2INT/+25% magic resist (absolute)
Artifact - Dead Skull - +5INT/+5 Atk
Total: 18

Skills:
Language lore - +6INT
Dissertation - +6INT
Scouting - +3INT
Learning - +3INT
Total: 18

Additional:
Ring of Intellect - +3INT (permanent after 30 battles)

EDIT: Additional 2: Illiteracy Exterminator medal - +3 intellect

Grand total: 28+18+18+3=67 + 3 =70
That is before bonuses from game objects and altars that add +1 INT. So generally, a mage hero can have over 70 INT.

70 INT transforms to:
+70% to get a post-effect (burn/slow/poison/weaken, etc.)
70*5=350% more damage from spells - but that's not all!
70/7=10, so 9. 10x15=150% more damage from spells, so 350+150=500% more damage from spells!!! (considering the 5% per point, 15% every 7 points bosuses)
Certain spells duration/power improved by 3 (every 20 points improve it by 1, so 3x20)

And it can go even further I'm uncertain if the pain skull/Snake ring/Moneylender's ring/Ring of Intellect can spawn twice. I've never seen 2 pain skulls in my games. But there's plenty of room for improving a mage. I think I'll do a fun test game to prove how far it may go sometime in the future.

EDIT: Actually the maximum basic value is 70 - the mage has a medal that adds up to 3 intellect.

Last edited by DGDobrev; 11-21-2009 at 07:50 PM.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:48 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.