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Tips and Hints Different solutions, tips and hints.

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  #41  
Old 05-20-2009, 10:19 AM
Chase Chase is offline
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Ill will do that when I try copy it for impossible. Starting out with Inqs will help so much.

Also I found playing with griffin and horsemen in the same group quite viable. I used the Horsemen as tank and the griffin as hit and run attacker with quite a nice amount of hitpoints.

The 4 ranged tactic I run now seems alot of effort but I dont know. Granted having them at range is nice, but you can just as easily jump around with a fast melee attacker if you use the wait function well.

Oh I ran into my Double last night. What a big lump of fun it is to face Royal snakes, Alchemists, Cannoners, Inqs and Evil beholders and not plan on taking any losses .
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  #42  
Old 05-20-2009, 10:39 AM
DGDobrev DGDobrev is offline
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Well, if there are alchemists against you, or any non-retaliation unit for that matter, the battle always ends with no losses. I just love alchies... put them in a corner, put your strongest (with most HP) unit in front of them and just start ressurrecting your army at will
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  #43  
Old 05-20-2009, 12:53 PM
Chase Chase is offline
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Could you please elaborate on that tactic?
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  #44  
Old 05-20-2009, 03:16 PM
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Metathron Metathron is offline
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I guess he means put Magic spring on the unit blocking the alchemists, so you regain mana which you use for resurrecting.
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  #45  
Old 05-20-2009, 04:07 PM
DGDobrev DGDobrev is offline
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Absolutely. You can also use chargers and whatever else you have available, just not cloud of poison, because it will move and may kill the unit you have left alive till you have your army fully ressurrected.
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  #46  
Old 05-20-2009, 07:01 PM
Vilk Vilk is offline
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Bears of any kind are the best source for infinite mana regeneration with Magic Spring (until you get some rage skills and use inqu to regen rage):

Bears has a special and very interesting talent, when they don't do nothing a turn they fall asleep. When they are asleep they don't retaliate when they are hit.

The trick is use teleport or Archimage talent teleport to move the sleeping unit close to enemy unit. There's few point to take care of but with any long range enemy that works like a charm.
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  #47  
Old 05-20-2009, 07:11 PM
Razorflame Razorflame is offline
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it's fun ^^:>
but also cheap ^^
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  #48  
Old 05-21-2009, 07:49 AM
Vilk Vilk is offline
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In fact this work against any unit but with long range it's more easy to organize and get a good setup to do this. But with non long range units it's fine too but more difficult to reach a position where you can start the trick. In fact the key point is related to initiative if you have Magic Spring level 1, at level 2 there's much less problems.

Obviously if you have bear in your army and Cardinal and Gift or Resurrect the key point of any battle isn't to not have loss but to reach a final position where you can apply the trick.
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  #49  
Old 06-03-2009, 07:37 AM
Chase Chase is offline
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I would like to thank all of you for holding my hand while I did this challenge. Basically it wasent so hard in the end once I had a 120 manapool paladin and abused Time Back like there was no tommorow. After a certain point you can turtle the enemy for many many turns in order to regain the mana you need to resurrect your faithfull troops. This was mostly an issue when I faced large stacks of dragons as they often get the initial burst and wrecks havoc on my overall strategy.

In the end I would rush in ewith my Dryads or my Royal snakes. Then have them tank the initial burst from whatever decided to hit them. I dident need to use Target for this. Then at the end of turn 2 I would just timeback the stack in question. This was the strategy that worked the best for me as it prevented their melee from walking towards my ranged units.

So again cheers for keeping this thread alive and I hope you will contribute to my new challenge post. Impossible mage with no unit losses
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