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Star Wolves 3D space RPG with deep strategy and tactical elements |
View Poll Results: What should I Prioritize on? | |||
Basebuilding! |
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1 | 25.00% |
Balancing! |
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0 | 0% |
The Mod Manager! |
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0 | 0% |
Asteroid ore-dropping! |
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0 | 0% |
Intensive Bugfixing! |
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3 | 75.00% |
Voters: 4. You may not vote on this poll |
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Thread Tools | Display Modes |
#621
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Ah ok so if I understand this right, you do not need any of the initial downloads as they are now included (as well as apparently the game files) in the 0.8.0 download?
I started the game with the injector exe and it went as you stated with the beeps. If quit the game, do I run a it again with the injector file or now that it is "injected", should I use the sw3cw.exe file? Horray, my first error! Just before entering the second sector, I pressed F5 (which is the standard key) to quick save. My game crashed with the following error in my logfile: (20:05:24) (ERROR) [ScriptError] Can't get ship or flight into Pilot_GetShip func! (20:05:24) (INFO) Dialog::Start: DATA\Scripts\Quests\MISSION_1\Dialog26.xml (20:05:2 ![]() (20:05:2 ![]() [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 3124 [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 3126 [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 3128 [ScriptSystem] Market Caravan Calculating chance of PirAtk ND [ScriptSystem] [GR]: Cleanup... [ScriptSystem] [GR]: GlobalRand: PlayerIsNearC328C Cleaned [ScriptSystem] Market Caravan Calculating chance of PirAtk ND [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3132 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3360 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3362 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3364 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3366 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3368 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 3370 [ScriptSystem] AttachEvent: Trigger: tag = 40, class = "Trigger_FlightInsideObjectVolume", id = 3372 [ScriptSystem] AttachEvent: Trigger: tag = 39, class = "Trigger_FlightInsideVolume", id = 3374 [ScriptSystem] AttachEvent: Trigger: tag = 40, class = "Trigger_FlightInsideObjectVolume", id = 3376 [ScriptSystem] Market Caravan Calculating chance of PirAtk ND [ScriptSystem] error: attempt to index a string value |
#622
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I uninstalled completely, had to restart because some of the dlls were still running even though I was not running the game and it would not let me delete them. I did a fresh install only using the 0.8.0 files you linked. I started the game with the injector exe with no issues. Once the initial cutscene was finished and the initial msf dialogue choices made, I pressed f5 to quicksave and the game crashed. This is my latest logfile:
Log started: 20:49:45, Sunday, May 17, 2020 Engine version: 1.12 build 284.2331 (20:49:45) (INFO) Root::InitObjects() (20:49:45) (INFO) Init texture manager (20:49:45) (INFO) Init Mesh manager (20:49:45) (INFO) Init material manager (20:49:45) (INFO) Root::InitObjects() OK (20:49:45) (INFO) Game::InitApplication() (20:49:45) (ERROR) LocalizationManager::ReadLOCFiles('DATA\LocData\En glish\'): cannot load LOC file 'DATA/LocData/English/DialogGW.loc_d.loc' (20:49:45) (INFO) Root::ReleaseObjects() [EXCEPTION] 0x00495607 EXCEPTION_ACCESS_VIOLATION (The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.) [EXCEPTION] [INFO] Memory Usage = 14.253906 Mb [EXCEPTION] [INFO] heapchk return = -2 HEAP Ok |
#623
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Update: I restarted after the crash to clear any loose files still in memory. I ran the injector file but the game did not start. I reboot my comp again, then attempted to start the game using the sw3cw.exe file. Again, the game failed to start.
The only thing I can think may be the issue is that when I initially started the install, I changed the profile to a new profile as I did not want to use your profiles game data. Perhaps by not using your profile, the game now refuses to start as it is defaulted to the new profile I created. Just an idea. |
#624
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Update 2: restarted, uninstalled. Fresh install start the game with the injector no problems. Used your profile and the only change I made was inverting the mouse. Got past the initial cutscene and chat with the msf. Tried doing a hard save and the game crashed and is not restartable.
(22:25:19) (ERROR) LoadTexureEx: can`t load texture file: DATA\TEXTURE\INTERFACE\CARCASS\32\pushkalind.dds [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1933 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] carcass_orientation_q: [ScriptSystem] x= -0.017, y= 0.714, z= 0.017, w= 0.699, id= 0; [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 1941 [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1943 [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 1947 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] carcass_orientation_q: [ScriptSystem] x= -0.064, y= 0.894, z= -0.134, w= -0.424, id= 0; [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1959 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() (22:25:33) (INFO) Dialog::Start: DATA\Scripts\Quests\MISSION_1\Dialog1.xml [ScriptSystem] AttachEvent: Trigger: tag = 28, class = "Trigger_InsideVolume", id = 1961 (22:25:39) (INFO) Dialog::ExecuteLUAFunction: GoTo_Aurora_1 (22:25:40) (INFO) Dialog::Finish: DATA\Scripts\Quests\MISSION_1\Dialog1.xml [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 1979 [ScriptSystem] AttachEvent: Trigger: tag = 47, class = "Trigger_OnPilotInToBase", id = 1987 [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] carcass_orientation_q: [ScriptSystem] x= 0.036, y= -0.798, z= 0.048, w= 0.599, id= 0; [ScriptSystem] [StarRover] Case_Attack_mk1: GetShip() [ScriptSystem] [StarRover] Case_AttackFrontal_mk1: GetShip() [ScriptSystem] AttachEvent: Trigger: tag = 31, class = "Trigger_Timer", id = 2030 [ScriptSystem] error: stack overflow [ScriptSystem] error: unable to recover; exiting |
#625
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OK I give up lol. Cannot get it to save or once crashed to restart it w/out a reinstall. I know you are on to other things and I feel like I am spamming you with bug reports for a mod you aren't invested in atm so I apologize for being a pest.
I'll try it again when you have the time and inclination to release 0.7.0 / 0.8.0 as a mod only download because I think that using your game files may be the issue. Idk, see you in June's "In development" pest post ![]() |
#626
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Well thats pre-releases for you
![]() Sorry that it didn't work out, should be me apologizing for wasting your time doing all this work to set it up, I didn't even know there was a problem with making saves, so I thank you for that ![]() I'll let you know when this mod become stable again. And of course, see ya in June! EDIT: OH F*** I JUST REALIZED, F5 was used by to decrypt the game's loc file encryption, this was something I was kind of requested to do by the russian modding community, I totally forgot about that! That might be why your game crashes, because once decryption goes past a certain point, a hard crash is inevitable (lets say it was a "good-enough" features) Im going to upload the non-debug dll file, that will have to work! To make the game playable again, you need to delete ALL ".loc_d" files in the LocData folder, and replace the old Nocalora.x32.dll with this one Link: See attachment *Note: Backup your old one, just in case. Last note: If the attached dll just makes things worse, F2 should disable all HotKeys in the old dll.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 05-18-2020 at 06:42 PM. |
#627
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Ha, well I'm glad I was able to "help". A bit ago, probably lost in the error log spam, I asked if I should always use the injection exe to run the game or is that a once only and then use the SW3cw exe for subsequent game starts?
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#628
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Well I followed your instructions with a clean install and any type of saving crashes my game. I've attached a compressed F5 use logfile. Here are the last 2 lines:
[ScriptSystem] error: stack overflow [ScriptSystem] error: unable to recover; exiting There was one difference with the new dll files, I am able to start the game after a crash. When I restarted, it defaulted to your profile instead of the one I created for testing. There was a quicksave when I siwtched back to my new profile but it does not load stating that it is corrupt. One thing I noted was my ships cargo was full with I assume was 20 of each ship, gun. ect. I assume you had that coded in for testing but for a new player trying the mod that;s a weee bit overpowered. ![]() Last edited by Lotrek; 05-18-2020 at 09:49 PM. |
#629
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Here is the logfile of me trying to save with a hard save from the menu.
Here are the last few lines: (17:50:04) (ERROR) LoadTexureEx: can`t load texture file: DATA\TEXTURE\INTERFACE\CARCASS\32\pushkalind.dds (17:50:04) (INFO) Game::UpdateGame: handle Lost device ok [ScriptSystem] error: stack overflow [ScriptSystem] error: unable to recover; exiting AS you can see, in both conditions when you try to save the game it causes a stack overflow and crashes. |
#630
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Thanks for the logfiles, im going to try to make a patch to make this work, and disable debug-mode alongside it.
I don't really have much time today in particular, so I guess it should be finished by friday or something, if things go well, of course. The Injection exe needs to be started every time you want to start the game, its not a once-use thing, as the injection only happens in-memory.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
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