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  #151  
Old 12-09-2013, 05:10 AM
Sita Sita is offline
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Navigator looking at bombsight and get correcting direction of flight by pushing buttons and lit that three lamps ... and pilot flight right or left o directly ahead) ... nothing more))) in our planes all was simple)
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  #152  
Old 12-09-2013, 06:02 AM
Pursuivant Pursuivant is offline
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Fully workable Norden bomb sight! WooT!

For planes that don't have the Norden or its equivalent, will there be a method for the bombardier to communicate with the pilot?

Can you fly as a bomber pilot while an AI bombardier gives you commands? (e.g., "left, steady, up, right, steady, bombs gone")
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  #153  
Old 12-09-2013, 06:16 AM
SaQSoN SaQSoN is offline
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Quote:
Originally Posted by Pursuivant View Post
For planes that don't have the Norden or its equivalent, will there be a method for the bombardier to communicate with the pilot?
Guys, did you actually watch the video to the end?

Quote:
Originally Posted by Pursuivant View Post
Can you fly as a bomber pilot while an AI bombardier gives you commands? (e.g., "left, steady, up, right, steady, bombs gone")
No. Or not yet, at least.
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  #154  
Old 12-09-2013, 01:09 PM
major.kudo major.kudo is offline
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I saw videos.
Excellent.
"The bomber festival" will in coming. I polish my foot pedal and wait for the v4.13.
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  #155  
Old 12-09-2013, 03:17 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by SaQSoN View Post
Guys, did you actually watch the video to the end?
Yes. I just wasn't sure if the displayed messages represented confirmation of changes to bomb sight settings or messages sent to the pilot.

I imagined that you clever TD guys would have thought of commands from bombardier to pilot.

I can understand the delay in setting up the pilot's ability to respond to voice commands from the bombardier, however. Not only do you have to record a new voice actor (bombardier) for each nationality, but you also have to link that new voice actors scripts into the program. Lots of work for a tiny bit of extra immersiveness.

Anyhow, 4.13 looks to be "the high altitude bomber update."
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  #156  
Old 12-09-2013, 05:20 PM
gaunt1 gaunt1 is offline
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The bombsights are fantastic... If only we would have new flyable LW bombers!

Anyway, big thanks to TD!
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  #157  
Old 12-09-2013, 05:29 PM
_RAAF_Firestorm _RAAF_Firestorm is offline
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Quote:
Originally Posted by Monguse View Post
Firestorm,


The US bombardier stuff you saw like the Norden and Intervalometer came the B24D parts and yes, the B24D is in our build however we need to add and tweak a few things here and there.

Stay tuned for more updates.
That's great to hear Monguse, many thanks for the response and sincerest gratitude for your amazing work. Looking forward to the next set of updates.
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  #158  
Old 12-09-2013, 06:30 PM
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Artist Artist is offline
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Concerning the Norden Bomb Sight, I'd like to mention this great lecture (again, as it has been mentioned here in this forum before...).
__________________
Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink.

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  #159  
Old 12-09-2013, 07:34 PM
satanofsaturn satanofsaturn is offline
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I'm really liking what I see in the last video updates!

Just a couple of questions:

- Is there any way that we can view the bombing objectives from much far away? It feels strange when you have to wait for the building or wathever to pop up before you can set the crosshair. Perhaps we can have new objects with lower level of detail but higher pop up range that we can put under or inside the bombing objectives.

- Is it possible to have a new quick mission template for high level bombing? with the airport missions your plane or formation spawns very near the objective and you have little time to give orders to the formation and set up your bombsight.

Thank you TD!
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  #160  
Old 12-09-2013, 07:47 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by satanofsaturn View Post
I'm really liking what I see in the last video updates!

Just a couple of questions:

- Is there any way that we can view the bombing objectives from much far away? It feels strange when you have to wait for the building or whatever to pop up before you can set the cross-hair. Perhaps we can have new objects with lower level of detail but higher pop up range that we can put under or inside the bombing objectives.

- Is it possible to have a new quick mission template for high level bombing? with the airport missions your plane or formation spawns very near the objective and you have little time to give orders to the formation and set up your bombsight.

Thank you TD!
The "ring" where the terrain and buildings are drawn in a circle around your aircraft is an annoying visual peculiarity/legacy of the game from years ago to reduce GPU loading.

Would be cool to have larger "key" objects be drawn without the "ring" collectively popping objects in as you progress over towns and cities.
Also
Usually in my missions there's camera at the target area to study the layout and recon of the objective.
And
A image in the mission briefing of the intended target would also be cool.









.

Last edited by KG26_Alpha; 12-09-2013 at 07:54 PM.
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