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View Poll Results: Do you prefer graphical aspect of ROF or COD one's ?
ROF 26 18.71%
COD 113 81.29%
Voters: 139. You may not vote on this poll

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  #71  
Old 12-31-2012, 09:35 AM
zxwings zxwings is offline
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In ROF, even the ground and the sky look like toys.
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  #72  
Old 12-31-2012, 09:49 AM
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Some people on this forum have really lost the plot, i mean seriously bat crap Jesus boots crazy tunes.
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Furbs, Tree and Falstaff...The COD killers...
  #73  
Old 12-31-2012, 12:51 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by startrekmike View Post
I suppose it all comes down to personal taste in the end, I love both titles but I think that ROF is not nearly as graphically inferior or as arcade as some on this forum would like us all to think.
Not necessarily. Dumping clickable cockpits is one thing, saying that BoS will be closer to IL2 than CloD is another.

For example, if BoS ends up with a damage model that is merely a slight upgrade of the old IL2 DM, then it will surely be a dissapointment.
  #74  
Old 12-31-2012, 01:09 PM
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Quote:
Originally Posted by carguy_ View Post
Not necessarily. Dumping clickable cockpits is one thing, saying that BoS will be closer to IL2 than CloD is another.

For example, if BoS ends up with a damage model that is merely a slight upgrade of the old IL2 DM, then it will surely be a dissapointment.
It all depends what else is there, i can take a slightly upgraded IL46 DM that works great, looks great, the FM's are good.

In fact if it is a upgraded IL2 i will be more than happy.

We will all have to choose, nobody is right or wrong.
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Furbs, Tree and Falstaff...The COD killers...
  #75  
Old 12-31-2012, 01:29 PM
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Originally Posted by furbs View Post
It all depends what else is there, i can take a slightly upgraded IL46 DM that works great, looks great, the FM's are good.

In fact if it is a upgraded IL2 i will be more than happy.

We will all have to choose, nobody is right or wrong.
If that was what we got in 2007 we would'nt be having this discussion and we'd probably be in The Med or back in Western Europe by now on the new engine. If it had been an upgraded IL2 with a more powerful engine capable of easily doing what the mods can do with a better DM FM CEM and a fully functional MDS and imporived graphics 2048 skuns with alphas that looked like IL2 on it's lesser settings and close to CoD on high settings and ran with frames of 20-25 on older rigs everyone would have probably been ecstatic.
  #76  
Old 12-31-2012, 02:23 PM
carguy_ carguy_ is offline
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That is pure speculation.
  #77  
Old 12-31-2012, 04:17 PM
Bearcat Bearcat is offline
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Originally Posted by carguy_ View Post
That is pure speculation.
Maybe.. but if that was what we got in 2007.. and it worked.. it is more probable than not. Don't forget the original scheduled release for this was 2006.. so in 2007 if what we got would have been capable of doing what I stated above.. I am pretty sure more people would have been pleased than there were in 2011 upon CoD's eventual release.

Last edited by Bearcat; 12-31-2012 at 04:20 PM.
  #78  
Old 12-31-2012, 04:36 PM
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SharpeXB SharpeXB is offline
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There's no comparision
Since CoD failed it's irrelevant what it's graphics look like.
RoF strikes a good balance between performance and graphics and the overall game. both have appealing qualities but oveall RoF is the more sucessful game.
  #79  
Old 12-31-2012, 04:39 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Bearcat View Post
If that was what we got in 2007 we would'nt be having this discussion and we'd probably be in The Med or back in Western Europe by now on the new engine. If it had been an upgraded IL2 with a more powerful engine capable of easily doing what the mods can do with a better DM FM CEM and a fully functional MDS and imporived graphics 2048 skuns with alphas that looked like IL2 on it's lesser settings and close to CoD on high settings and ran with frames of 20-25 on older rigs everyone would have probably been ecstatic.
Why Oleg went for a rewrite rather than an upgrade we can't know, since we don't have the old code to see what was wrong with it, and I for one would probably have a great deal of trouble reading it if I did have it.

It takes a couple of years to learn C++ if you have the apptitude, which many folks just don't, it's not something that anyone can pick up over a weekend. After those years, you would then have the time it would take to learn to understand the old IL*2 codeset, which would probably be another year if you could do it at all, I doubt anyone on the team but Oleg had a complete overview, and even he probably had bits that someone else worked on that worked just fine that he didn't understand all the details of. That's just how complicated programming is these days, and it's not getting easier.

It's not a case of:

"Here are two spades, there's a mountain of earth, the two of you have got six months to shift that mountain 20 ft west, start now!"

That would be tedious, hard and annoying, but if the size of the mudpile was right, you'd know it could be done from the start. With Programming, everything tends to interact with everything else. You do try your hardest to keep the interactions limited to the ones you know about and want, but they tend to escape and run wild. Those wild interactions are called bugs.

Old code gets encrusted with additions but it depends on the original foundations, and sometimes they just can't be updated. For a hypothetical example, suppose all the integers in the original IL*2 were 16 bit, if the newer code wanted 64 bit integers, you couldn't just change the definitions, because something, somewhere, would be hardcoded to 16 bits, and it would break when you changed the definitions. It wouldn't be obvious where the break was, it wouldn't be clear what you could do about it, and in a large codebase like the original IL*2 there would probably be thousands of breakages each of which would probably take a week of somebody's time to fix.

So, since Oleg said it wasn't possible to update the original IL*2 codebase, I think we have to take his word on that.

Last edited by Igo kyu; 12-31-2012 at 04:55 PM.
  #80  
Old 12-31-2012, 04:51 PM
Bearcat Bearcat is offline
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Quote:
Originally Posted by SharpeXB View Post
There's no comparision
Since CoD failed it's irrelevant what it's graphics look like.
RoF strikes a good balance between performance and graphics and the overall game. both have appealing qualities but oveall RoF is the more sucessful game.
True.. but I am just speculating.. you are right it is moot.. but just for the sake of hypothesizing..

Quote:
Originally Posted by Igo kyu View Post
Why Oleg went for a rewrite rather than an upgrade we can't know, since we don't have the old code to see what was wrong with it, and I for one would probably have a great deal of trouble reading it if I did have it.

It takes a couple of years to learn C++ if you have the apptitude, which many folks just don't, it's not something that anyone can pick up over a weekend. After those years, you would then have the time it would take to learn to understand the old IL*2 codeset, which would probably be another year if you could do it at all, I doubt anyone on the team but Oleg had a complete overview, and even he probably had bits that someone else worked on that worked just fine that he didn't understand all the details of. That's just how complicated programming is these days, and it's not getting easier.

It's not a case of:

"Here are two spades, there's a mountain of earth, the two of you have got six months to shift that mountain 20 ft west, start now!"

That would be tedious, hard and annoying, but if the size of the mudpile was right, you'd know it could be done from the start. With Programming, everything tends to interact with everything else. You do try your hardest to keep the interactions limited to the ones you know about and want, but they tend to escape and run wild. Those wild interactions are called bugs.

So, since Oleg said it wasn't possible to update the original IL*2 codebase, I think we have to take his word on that.

Old code gets encrusted with additions but it depends on the original foundations, and sometimes they just can't be updated. For a hypothetical example, suppose all the integers in the original IL*2 were 16 bit, if the newer code wanted 64 bit integers, you couldn't just change the definitions, because something, somewhere, would be hardcoded to 16 bits, and it would break when you changed the definitions. It wouldn't be obvious where the break was, it wouldn't be clear what you could do about it, and in a large codebase like the original IL*2 there would probably be thousands of breakages each of which would probably take a week of somebody's time to fix.
True as well.. although.. with hindsight there were a lot of things that Oleg said were not doable.. but are now parts of the stock sim. If you count mods then like I said .. given the already almost rabidly loyal fanbase that definitely included yours truly.. Even if he had come up with something that did what the mods did.. with a working MDS and the extra planes.. people would have snapped t up.. That is not speculation..
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