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  #1631  
Old 10-25-2012, 02:21 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by MadTommy View Post
Dawn on ATAG





No post processing.
actual Version? Because I´ve never seen the sun shining trough the clouds like this...
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  #1632  
Old 10-25-2012, 03:58 PM
MadTommy MadTommy is offline
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Quote:
Originally Posted by Continu0 View Post
actual Version? Because I´ve never seen the sun shining trough the clouds like this...
Up to date steam version, using that FXAA injector plugin.

these are my settings.. not sure if that is causing that effect.. i had also never seen it before.. hence why i took the screenshots
Code:
USE_TONEMAP
#define USE_ANTI_ALIASING
//#define USE_PRE_SHARPEN
//#define USE_BLOOM
#define USE_TECHNICOLOR
#define USE_TONEMAP
//#define USE_SEPIA
//#define USE_VIGNETTE
//#define USE_POST_SHARPEN
//#define USE_FINAL_LIMITER
/*------------------------------------------------------------------------------
						FXAA SHADER
------------------------------------------------------------------------------*/
// Set values to calculate the amount of Anti Aliasing applied
float fxaaQualitySubpix = 0.95;  // Default: 0.75 Raise to increase amount of blur
float fxaaQualityEdgeThreshold = 0.033; // Lower the value for more smoothing
float fxaaQualityEdgeThresholdMin = 0.0033; // Lower the value for more smoothing
/*------------------------------------------------------------------------------
						TECHNICOLOR
------------------------------------------------------------------------------*/
#define TechniAmount 0.40 // 1.00 = Max
#define TechniPower 6.0 // lower values = whitening
// lower values = stronger channel
#define redNegativeAmount 0.65 // 1.00 = Max
#define greenNegativeAmount 0.75 // 1.00 = Max
#define blueNegativeAmount 0.8 // 1.00 = Max
/*------------------------------------------------------------------------------
						TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.20
#define Exposure 0.00
#define Saturation -0.1 // use negative values for less saturation. 
#define BlueShift 0.1 // Higher = more blue in image.
#define Bleach 0.10 // Bleach bypass, higher = stronger effect
#define Defog 0.01 // Strength of Lens Colors.
#define FogColor float4(0.08, 0.28, 0.10, 3.0) //Lens-style color filters for Blue, Red, Yellow, White.

Last edited by MadTommy; 10-25-2012 at 04:02 PM.
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  #1633  
Old 10-25-2012, 04:10 PM
Continu0 Continu0 is offline
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Quote:
Originally Posted by MadTommy View Post
Up to date steam version, using that FXAA injector plugin.

these are my settings.. not sure if that is causing that effect.. i had also never seen it before.. hence why i took the screenshots
[/CODE]
Well, I have to clarify: I have seen this effect before, but only on Screenshots prior to the new graphics-engine.

So you brought back a nice effect of the privious versions...
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  #1634  
Old 10-25-2012, 04:44 PM
Plt Off JRB Meaker's Avatar
Plt Off JRB Meaker Plt Off JRB Meaker is offline
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Lunch time at Hawkinge today on ATAG.
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Last edited by Plt Off JRB Meaker; 10-26-2012 at 07:58 AM.
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  #1635  
Old 10-25-2012, 10:38 PM
IvanK IvanK is offline
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I have seen this Sun effect running Steam version without FXinjector
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  #1636  
Old 10-28-2012, 01:13 PM
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Skins courtesy of Kristorf.........thanks Chris,your skins are just superb buddy

COD inject Fxaa colour/lighting mod courtesy of Les,thanks Les,your mod has transformed my eye candy mate,one of the best mods that I have ever put into my set up.

ps Sorry about the cursor in the top left of both pics had'nt realised until posting today.

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Last edited by Plt Off JRB Meaker; 10-28-2012 at 01:24 PM.
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  #1637  
Old 10-28-2012, 01:22 PM
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Skins courtesy of Checkmysix,the COD Dorniers took a step further into reality after you did these skins Keith,they are fantastic mate,thanks

Again the beautiful colours and lighting courtesy of Les.

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  #1638  
Old 10-28-2012, 02:03 PM
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Quote:
Originally Posted by Plt Off JRB Meaker View Post
Skins courtesy of Checkmysix,the COD Dorniers took a step further into reality after you did these skins Keith,they are fantastic mate,thanks

Again the beautiful colours and lighting courtesy of Les.

Which settings of his are you using? It looks awesome.
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  #1639  
Old 10-28-2012, 02:18 PM
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Thanks Phillip,I'm using his own set,(injFX_Settings Les.zip),if you go into that thread http://forum.1cpublishing.eu/showthr...32255,it's the 5th reply,hope this helps......they do really transform the colours to what I think is a more realistic look,IMO anyway.
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Last edited by Plt Off JRB Meaker; 10-28-2012 at 02:21 PM.
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  #1640  
Old 10-28-2012, 02:58 PM
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I've been using my own set for about a month now.

Here's my settings:

/*------------------------------------------------------------------------------
TONEMAP
------------------------------------------------------------------------------*/
#define Gamma 1.15
#define Exposure 0.001
#define Saturation 0.5 // use negative values for less saturation.
#define BlueShift 0.01 // Higher = more blue in image.
#define Bleach 0.00 // Bleach bypass, higher = stronger effect
#define Defog 0.055 // Strength of Lens Colors.
#define FogColor float4(-0.20, -0.00, -0.00, 10.0) //Lens-style color filters for Blue, Red, Yellow, White.


I will try Les's and see if there is improvement.
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