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#781
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If you use Wikipedia you'll be able to look these up directly. My thinking is that if they were abstracted it would actually be harder to discover what was what. Maybe because I know the weapons so well now I don't see what you mean...
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Find my missions and much more at Mission4Today.com |
#782
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There is a big one: We have 6DOF now, many of us uses Track IR or similliar, there is a POVMod (please implement), so why do we still need the Shift+F1 keys for the reticle or aiming view?
If it is possible to implement the option to switch automatically in shift&F1 mode if you move your head close to the screen in a defineable vicinnity, 70cm or 60cm or even closer. |
#783
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I'm wondering if it would be possible to have a stats page similar to the quick mission mode for the other gameplay modes such as the multiplayer dogfight or coop modes. A method to see things like number of kills and such on the current session or over time for those gameplay modes. Also if it was possible to log multiplayer mission results or stats to a text file that could be printed.
Regarding kills in general also if there was a more straightforward scoring option in the multiplayer modes instead of the points scoreboard that at times can seem difficult to decipher. Instead having a simple enemy/friendly/shared kills and maybe number of deaths/bailouts score table for each player able to be displayed in multiplayer modes during the game. Last edited by RaptorRage; 08-24-2012 at 12:41 PM. |
#784
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Hi EJGr.Ost_Caspar and sorry for late reply.
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But, for the German aircraft, for example, we have the The AB, SC, SP, W.GR, all of which abbreviations of their respective German words. For example the SP ordnance: S stands for some German word starting with S followed by another German word starting with P! Unfortunately I don't speak German, so I can't tell what those two words (starting with the S and the P) suppose to be! ![]() Same goes for the Russian abbreviations such as; FAB, VAP, RS, AO, BRS, PTAB-2.5, AJ-2, M-13. ![]() Nor did I asked for "inventing" names, I'm talking about the German and Russian abbreviations of their respective German and Russian words which represent different types munitions in German and Russian languages. All I'm asking is to have the German and Russian abbreviated words into their English counterparts ![]() Cheers. |
#785
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Founded on the web in less than one minute...
http://forums.ubi.com/showthread.php...es-mean-Forums I think that you'll be able to find a tuto to learn how to scroll in the page linked above... ![]() |
#786
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![]() I like those historical name ![]() |
#787
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Just a small request, copied over from BFs forums:
can we force / limit the squadrons on the DF server in 4.12 like we do with airforces?
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#788
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It's like buying an import car in U.S or U.K and find the owner's manual is in it's maker's original Korean, Japanese or German language and if you asked for the manual in English, the dealer's response would be: Google it yourself!
But an English description in front of foreign abbreviations would be a nice addition so the player would know what munitions are at his disposal rather than closing the game and searching them in a dictionary or the Google. By the way "those historical names" aren't names, they are abbreviated foreign words, and most of them are still in use (in their respective countries), so they are as "historical" as their English counter parts are such as; AT i.e Anti Tank, HE i.e High Explosive, which were used then and are still in use today. Cheers. Last edited by Racoon; 08-25-2012 at 04:18 PM. |
#789
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That said, if you can't work up a basic interest to do some research when you come across something you don't know about, then why are you bothering, really? I quite enjoy researching and learning new stuff, but that might just be me. Alternatively you could always follow idefix44's link and print a copy out. Quote:
It has been a long time since I read the pdfs that come with the game, but aren't all these weapons systems decribed in there anyway? The car manual so to speak? |
#790
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Not specifically aimed at 4.12, but it would be nice if the damage model sequence especially those related to wing or engine nacelle hits could trigger the dropping of one or both of the under cart, as this seems to be quite a regular occurrence in a lot of archival footage.
In regards to munitions naming debate above, I for one like it the way it is and when I'm in doubt I look it up.
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Spud ![]() |
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