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#1231
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Agreed. NASTY snipers!!!!! Not so good on frontal or lower approaches, though. Speaking of Snipers, there was one very accomplished Rotol pilot warning the rest of us about the "sh|t storm" he ignited when he strafed a Blue airfield......
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#1232
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Yes more airfield activity with defensive sweeps. I heard a radio warning of a group of Defiants over the English coast and thought it may be a good way to rack up some easy kills. I got involved in action on the way and I never got there. Probably just as well by the sounds of it. Sounds like a flying firring squad.
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#1233
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But it sounds like you're having fun.....and for us that means "mission accomplished"! ![]()
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#1234
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"The comparable 5 minute engine limitations were; 1.30 ata/2400 rpm for the Me 109 E-1, 3 and 4, and +12 lbs/3000 rpm for the Spitfire Mk I" Try 12lbs @ 3000rpm in the Spit and see if you can last 5 seconds let alone 5 minutes ![]() It's an important read though, for all who are interested in this sim being a sim. |
#1235
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#1236
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The LW Pilot entries are also very interesting (e.g, the introduction of Auto PP and their reaction) but this one caught my attention:-
The Spitfire I had reached maturity by the outset of the Battle of Britain and began to be replaced by the Spitfire II in August. This improved variant first entered service with No. 611 Squadron, 135 eventually equipping over a third of the Spitfire squadrons by the end of the Battle. Oberleutnant Ulrich Steinhilper of III/JG 52 flew a Me 109 E-1, armed with 4 MG 17 machine guns, until 15 September 1940, whereupon he received a cannon equipped Me 109 E-4. 136 A month later he wrote home: The British have, in part, a new engine in their Spitfires and our Me can hardly keep up with it. We have also made improvements and have also some new engines, but there is no more talk of absolute superiority. The other day (12 October) we tangled with these newer Spitfires and had three losses against one success. I got into deep trouble myself and my Rottenhund (Sigi Voss) was shot down. I ended up against two Spitfires with all weapons jammed. There was no alternative but to get the hell out of it. 137
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#1237
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Yes the pilot accounts are overwhelmingly in agreement with each other from both sides, and with the flight testing. The only one that doesn't agree is Molders following his test flight, and that's because he flew a 2 stage prop Spitfire without the 100 octane fuel extra boost.
Unfortunately not at the moment. Still stuck on 6.25 ![]() Last edited by Osprey; 12-07-2011 at 07:37 PM. |
#1238
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Regards. |
#1239
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By the way gents, with the settings I posted in the previous pages, I can now fly three missions on the server (approx 10kils) for two hours before needing to voluntarily restart CoD because of the memory leak bug
![]() (before, I had to restart after every flown mission) => I mean the settings except the resolution... ![]() Except for the lack of grass which makes take off and landing very sad looking, I have not felt any decrease in graphics quality while dogfighting (I do not spend too much time looking at the ground details though so I am not an expert). What is more important, I have no longer fps drops when dogfithting low above towns with many aiplanes around (before I had drops down to 18fps). And just to show the fps and graphics quality with MeshShowLod=1: (above the city, low, with many planes (behind me...) ![]() ~S~ Last edited by 335th_GRAthos; 12-08-2011 at 08:46 PM. |
#1240
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OMG are they really putting this Spit Mk+++ with teraboost case forward again ? !!!
Isn't that s*** mkIIa enough ?!! I am starting to believe that Spit is a powerful drug. What we need here is a couple of DEA agents not Mods ! |
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