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#41
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Not sure if being able to kick players is a good idea although it would be nice to boot some people I think it would turn into he's better then me so I'll just boot him making it hard for most of us on here to find games with anyone but each other
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#42
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For the sim side of things I'm dreaming of missions with carrier take offs, navigate to the objective, complete the objective then navigate yourself back to the carrier and land.
I would absolutely love a pacific theater game but along with that I don't think that it is to hard to imagine that the scenery for some missions will be very repetitive. To make carrier take offs and landings a feasible part of the game and keep non combat time flying interesting I think adding some kind of map interface, in replacement to the map "radar", where you have to keep track of your position by paying attention to your speed and heading would be amazing and add an incredible level of immersion. Think of how satisfying navigating your bullet riddled wildcat or hell diver back to the moving carrier would be after destroying a flight of zeros or dive bombing an enemy carrier while in a race against having to ditch or bail out. Of course this is all predicated on having missions with take off and landing to begin with. |
#43
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Most sim games I play in il2 are against people on this forum that play fair anyway, so getting kicked probably wouldn't be an issue. If they do allow kicking, I can see the unfair kickers getting a reputation, and they'll probably find themselves in empty skies, just like those who play unfairly in the current game.
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#44
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i could get pretty psyched about a mission like this.....
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#45
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Id love all the super realistic nav stuff, and I dont mind long travel times between action, but I doubt they'll include that in the game. Remember that the simmers on consoles are a niche market in the niche market of air combat games. The developers need to make a game that can appeal to the masses who want a simpler flying experience to make any profit at all.
On another note, I'd like to see interesting geographic features (mountain ranges, canyons) to fly over/through, since most of the dogfights in the current game tend to head earthwards, and it'd be nice to fly through in free flight. |
#46
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Ability to kick from the lobby would be nice then, just for the odd person who picks a B-17 in a historical or 109 vs Spit room, mentioning no names..
There is tons of scope for co-op missions. I want 8 of us bearing down on the enemys capital ship, AA blastin all around, or trying to defend against the devine wind.. Or lost somewhere. For MP I think a version of CTA but Capture the Islands instead. 5 Islands with capturable airfields. Each team starts with a "home" Island each. The 3 other Islands are neutral. When you capture an Island you can then respawn and re-arm on the runway of that Island, so you'd get more of a dynamic battle. Taking off under fire would be good fun. If your team capture the enemys home airfield it's game over, otherwise a point's system based on islands held. Think Domination mode in Call of Duty. Hope you're writing this down Anton! |
#47
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They could make it way better, more realistic by giving the person who inflicted the majority of damage the kill. And if two people gave about the same damage they get a shared kill which would go in a second column in the scoreboard and count for half a kill. I agree about the crashes though. A new team multiplayer mode I would like is a team dogfight where you have to return to your teams airfield/carrier to report your kills and have them transfered onto your teams score. If you die you lose any kills you haven't reported.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#48
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Pope,
I think you're right about inflicting the most damage and shared kills. Seems like a fair way to divide off the kills. And awesome idea with the deathmatch. That could be intense trying to race home to report your kills with the possibility that none will count if a guy from 6 high sees you making the mad dash for home base. |
#49
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Not sure if this was mentioned previously: The next game needs to let another player take over as host if the host decides to quit. The first Hawx implemented this and it worked pretty good.
The "kicking" feature was good for booting turds, but leads to abuse as Mavrick said. |
#50
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another idea ............. again bit of a cod thing is when searchin fo a game you could join a lobby providing there was space for you, i find myself just missing games and having to wait either 20 - 30mins and by that time im bored and have put another game in ![]() |
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