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Men of War New World War II strategy game

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  #31  
Old 07-02-2010, 11:54 PM
Korsakov829 Korsakov829 is offline
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That must have been what happened to my IS3 last week, blew off the whole turret.

Why would you need to keep reloading the Sturmtiger anywhy and risking such men, why not just keep a supply truck at your spawn and do all the loading before you send the Sturmtiger out, the same with every vehicle.
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  #32  
Old 07-03-2010, 10:16 AM
Crni vuk Crni vuk is offline
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yes thats what usualy happens in matches where its about equal and where neither side had the real option to attack so you end with the IS3 on one side and the Kingtiger on the other. And all you see at that point is eventually the IS3 beeing destroyed by the Sturmtiger ... and again you cant do much about it.

One of the reasons why I dont really play many 600 points games anymore. It just ends in such boring battles.
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  #33  
Old 07-03-2010, 04:53 PM
Korsakov829 Korsakov829 is offline
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Combat is really boring. The only object of it is to spawn camp, so I don't play it. My IS3 loss that game was my fault, I put it on a hill for all to see.
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  #34  
Old 07-05-2010, 05:27 PM
Nikitns Nikitns is offline
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Quote:
Originally Posted by CzaD View Post
I wish art could fire smoke changes to provide cover for your advancing units or to blind the enemy temporarily. Esp, that would be useful for attacing a flag in the open, where infantry is prone to any mortar and artilery fire. That would be cool. What do you think?
Infantry can throw smoke grenades at 30 meters, that's pretty far.

Though I don't do attack flags from cover of smoke, it is suicidal. The enemy will just counter attack and drive you off easily, as they control that area. I personally just prefer to slug it out in the open until the enemy is decimated and then take their flags.

Now on your point: While it would be pretty cool to blind an enemy, it would also be extremely frustrating and probably laggy.. I bet everyone would be shooting smoke shells all over the place, so that everything becomes a chaos.

Last edited by Nikitns; 07-05-2010 at 05:30 PM.
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  #35  
Old 07-05-2010, 05:37 PM
Nikitns Nikitns is offline
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Originally Posted by Crni vuk View Post
the Jagdtiger had a 128mm gun a drivate also know as the PAK44 when used as anti tank weapon . I think the "Sturer Emil" which was a form of protytpe/special vehicle had as well some 12,8cm gun. But I am not sure if it was the same type as used later with the Jagdtiger ~ I doubt it as the PAK44 entered service much later while the Sturer Emil was used in the east in 41 and there have been only around 3 units or so. Though I think it had a specially designed own version called 12,8cm K L/61 or something while the Jagdtiger had the Pak44.


Some Jagdtiger version in the last month of the war got also the Tiger II 88mm high velocity gun cause of a shortage in the 128mm. I think those Jagdtiger had the designation Jagdtiger with 88mm gun.




THough I think one vehicle that need some serious nerfing is the Sturmtiger. The Axis side has already the advantage of huge armor that is almost inpenetrabale at the front, artillery units like the Hummel and Panzerwerfer with good hiting power AND with the Sturmtiger on their side they have a good vehicle that is capable of destryoing any heavy target by the other other nations inlcuind the IS3 and T29 ~ why is the T29 more expensive then the Tiger II when in game it is in fact a worse vehicle? Anyway. I think what would help here is if the Sturmtiger would get a "more or less" realistic reload animation. The vehicle had a crane to load the 38cm mortar in to the gun from the roof.



Usualy loading the weapon would take around 40-50 min. (depending on the crew) but I think that might not work with the game. What would work very well though is to see some of the crew EXIT the vehicle using the crane to load the Sturmtiger (and thus making it vulnerable to artillery and small arms fire!) AND make it impossible to move the vehicle while you reload it, so that if you want to move it away you have to stop the reload cycle, move it to a save distance and reload it eventualy there. Same could apply for all the other rocket artillery like the Land Matress, Katyusha, Caliope and Nebelwerfer/Maultier. You should not be able to move them around AND reload them at the same time! Reloading any of the rocket artillery was a very time consuming affair which was one of the major disadvantages of those vehicles cause they hvae been pretty vulnerable during that time.

As it can be seen here the hatch on the roof for the crane to load the shell.



Russian soldiers with the Katyusha. Imagine how long it would take to reload all those tubes



Reloading all those units should leave those vehicles in a very vulnerable state.

MoW uses a pretty basic reload system. I like your proposal about not being able 2 reload rocket art while moving though it doesn't really make any difference in-game.

Most people always retreat a Katusha or w/e far behind their front lines when reloading, and it takes an eternity to reload it.

T29 has awesome frontal armour and a huge and very strong gun.

Sturmtiger takes an eternity to reload, and it often misses (you need to have a very close hit to an IS3 to tip it over). Though yeah, the way it can tip over heavy tanks is just annoying.

PS. Nice pictures
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  #36  
Old 07-07-2010, 12:10 AM
Crni vuk Crni vuk is offline
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Quote:
Originally Posted by Nikitns View Post
T29 has awesome frontal armour and a huge and very strong gun.
Never noticed that. All in all the Tiger II usualy the better tank it will probably go out 8 of 10 engagements against the T29 at least as winner. Maybe for a "usual" vehicle the T29 has very strong armor but in game the Pak43 has not much trouble to punch trough it while on the other side the T29 has serious issues with the front armor of the Tiger II or anything with similar armor values (Jagdtiger). Thus the reason why I dont understand the huge price for the T29 when anything on the german side is cheaper.

When I have a Tiger II on the field and I see the T29 approaching I am quite happy. Cause I know that its not much of a match and when its loost the enemy had to spend a lot of points on it. Maybe, but just maybe the T29 is a good shell magnet. In other words keeping the enemy bussy on long range. But as soon you get to some distance where you can hit the enemy the Tiger II gun will right punch trough the front armor. Seen that happen so many times. The tourtle on the other side is a much better vehicle. But its a chassis without turret. Those are usualy easy to destroy once you killed their tracks.

Quote:
Originally Posted by Nikitns View Post
Sturmtiger takes an eternity to reload, and it often misses (you need to have a very close hit to an IS3 to tip it over). Though yeah, the way it can tip over heavy tanks is just annoying.

PS. Nice pictures
Its good enough protected to get close to score a clear hit from 2 or 3 shoots. And thats more then you can say about the IS152 for example which without cover can be destroyed quite often by the heavy tanks. So the Axis do not only have the advantage of reliable armor which can stop the armor of the enemy but also somewhat a huge artillery which helps a lot to overcome those situations where no side can advance without taking huge risks.

Maybe for the Katyusha and Maultier Rocketluncher the realistic reload animation would not mean much as those vehicles are anyway quite vulnerable. But regarding the Sturmtiger and Caliope it would mean ALOT! imagine as you try to reload those vehicles but the enemy has some knowledge about their position shelling it with artillery. Now you are loosing 2 of its crew members reloading the vehicle and you cant continue to reload before the vehicle has not its full crew. And if you move the units around you cant reload them. THis would give people which use artillery like the Caliope or Sturmtiger some preasure and make them a bit more even to the Katyusha and mobile German rocketluncher.

But I think anyway that just from the diversity of units the Germans are the top notch. They pretty much have for every situation the correct answer. With the Panzer III and Puma as best light vehicles. The Panther, Tiger, Stug, Jagdpanzer IV as average counter to medium armor and their choice in artillery is awesome with the Sig33, Hummel and Sfh18 not to mention the heavy tanks and mobile rocket luncher. At this point I have to ask my self where are the Sexton and Priest self propeled artilley on the US and British side ? What about the Comet tank (comparable with the Tiger I) which saw at least more use then the Centurion! Seroiusly I am quite tired from playing with brits fighting eventualy Panthers and other armor with the Achiles and Firefly which are really no match for the Panther. The Comet would give here at least a bit more diverstiy and fairness. Playing with the Brits is hard enough anyway but sometimes its ridiculous.

British Sexton


US M7 Armored Artillery


Comet heavy tank

Last edited by Crni vuk; 07-07-2010 at 12:14 AM.
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  #37  
Old 07-07-2010, 10:35 PM
CzaD CzaD is offline
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Quote:
Originally Posted by Nikitns View Post
Infantry can throw smoke grenades at 30 meters, that's pretty far.

Though I don't do attack flags from cover of smoke, it is suicidal. The enemy will just counter attack and drive you off easily, as they control that area. I personally just prefer to slug it out in the open until the enemy is decimated and then take their flags.

Now on your point: While it would be pretty cool to blind an enemy, it would also be extremely frustrating and probably laggy.. I bet everyone would be shooting smoke shells all over the place, so that everything becomes a chaos.
I play GSM a lot and tanks and artillery can fire smoke. We seldom use it but the idea is that it is there for us to use if a need arises and sometimes it helps ( esp you have a wounded/weaker tank and you need to withdraw it to a secure place).
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  #38  
Old 07-08-2010, 07:30 PM
Korsakov829 Korsakov829 is offline
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Smoke in Battle Zones is very good. If you throw smoke your enemy will think you shall be moving in on it, thus triggering a rocket or artillery barrage on a target. After the enemy fires his barrages, while he is reloading you can move in on the area, send one guy to take out a Calliope, D1, or something heavier like a T29. After that you would take your own artillery out of hiding and fire ahead of a flag. After such a move you hook left or right cutting off your enemy from reinforcements while moving your own reinforcements up.

With so many elements in such a move, taking smoke or artillery out of your plans will result in a phyrric victory. Thats how important artillery is to war.
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  #39  
Old 07-09-2010, 03:03 AM
Nikitns Nikitns is offline
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Crni, mate, no offence but I think u just dont have enough exp in multi.

T29 has the strongest gun in the game, and has similar frontal armour to tiger2. the weakness of the T29 is terrible side armour.

ISU152 is without a doubt the best tank killer in the soviet army (just as it was IRL). It eats panthers, jagdpanthers and jagdpanzers for breakfast (HE shell at their roof = dead, the armour piercing shell of the ISU-152 destroys any slope made due to the arc of fire).

Sturmtiger has reload speed similar to Katusha. It is easy target if tracks are knocked out.

Crni, in the hands of a skilled player the UK is just as strong as Germany. I've won with UK when playing with veteran teammates, against veteran german players on maps like suburb2. Especially with beasts like the land mattress and 17 pounder.

When things boil down to it all, I think the factions are beautifully balanced. Thing is, with some factions you have to rely less on armour, while using primarily infantry and artillery (infantry and artillery can kill armour well if used correctly).

Also remember that things like Panther and Tiger 2 are the German strengths, which cost allot and won't appear in spammage numbers if u put pressure on the enemy.

PS. the americans have the priest, and the British some other heavy SP art gun (don't remember the name, I haven't played in a month).

Last edited by Nikitns; 07-09-2010 at 03:11 AM.
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  #40  
Old 07-09-2010, 05:30 PM
G. Martel G. Martel is offline
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totally agree with the last posted.
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