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#31
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These ships are nice! I also like how the water extinguishes the fire.
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#32
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Why this Spitfire dont burning?
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#33
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Quote:
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#34
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Quote:
As you said, Top Gun style would probably be better. "Sorry Oleg, but it's time to buzz the tower" Excellent screenshots, nice Hurri, amazingly modeled ships, Spitfire cockpit keeps teasing me... Ah, nothing unusual |
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#35
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Quote:
The fuel gauge would be in the lower right corner of the instrument panel... |
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#36
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Ah, I wondered where I was going wrong all this time. I thought the oxygen smelled a little funny!! LOL
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#37
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You do plan to use the specular map on the skins to represent the difference between metal and fabric, right?
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#38
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Quote:
Low and slow will get ya every time
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#39
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Hello Oleg. Thank you for the update.
What are the advantages of DirectX over OpenGL? I always thought that OpenGL was better. At least it is in Il2. Can you please explain?
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
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#40
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excellent update.
I cannot imagine how the DX11 will look. Thanks |
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