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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 03-22-2011, 04:04 PM
Ploughman Ploughman is offline
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Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
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  #32  
Old 03-22-2011, 04:06 PM
kalimba
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Originally Posted by HanneG View Post
Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.
Is that suppose to be humor ?
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  #33  
Old 03-22-2011, 04:26 PM
maclean525 maclean525 is offline
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Originally Posted by Ploughman View Post
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
I wonder if that's the spitfire with the girl in your lap?
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  #34  
Old 03-22-2011, 04:39 PM
HanneG HanneG is offline
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Originally Posted by kalimba View Post
Is that suppose to be humor ?
No, why? Interested?

PS: Before you go all PC on my ass... don't. You won't change this old cynic.
PPS: I'm German. You know what they say about Germans and humor and I'm living proof.
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  #35  
Old 03-22-2011, 04:45 PM
Sven Sven is offline
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I dont see how bullet holes at the exact same spot are so important to you, IL2's damage model is good for me, it indicates where you were hit, just not that tiny .303 round that struck on your wing, and you might not even have noticed in real life, from what I've seen the damage in the latest videos, looks really good, a lot more detailed than IL2 so that's a big plus.

But that's not the main thing about the new damage model, it's the inside, the many separate components that can be destroyed there, that's the real thing. And I'm much looking forward to that. There's where the simming starts for me.
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  #36  
Old 03-22-2011, 05:24 PM
Vevster Vevster is offline
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Originally Posted by Ploughman View Post
Luthier showed a screen detailing hours flown, ditches, aircraft lost, types flown etc., 2nd one down, below the Tiger Moth was one called 'Heartbreaker.' Any ideas what that might be?
Heatbreaker & Spitgirl !!!
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  #37  
Old 03-22-2011, 05:36 PM
The Kraken The Kraken is offline
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Originally Posted by kendo65 View Post
Actually - tracking EVERY bullet fired from even one Spifire is going to be a major achievement, so there is probably some 'cleverness' going on to make it all manageable - but something along those lines was demoed in the report.
While true, Il2 already does this since a few years Of course with much more detailed plane components modeled, the final hit calculations will be slightly more demanding, and that's where the real progress of the damage model will be, not in visual bullet holes.

As damage decals seem to be a quality setting it's possible they were disabled here. That cumulative damage is still represented by more generic damage textures should be a non-brainer - nobody calculates physically correct deformation of rigid bodies in real time.
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  #38  
Old 03-22-2011, 05:43 PM
Strike Strike is offline
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infact i could see individual bullet hole decals in this vid. Right after shooting at the 109, and showing the closeup at . As the camera pans below you can see bullet holes under the belly (06:45) and afterwards riddle the tailplane (07:04). I am a little scared because AI behaviour looks just like IL-2. A little wingtip damage and then an unrecoverable spin towards the ground. If you've ever been shot at in IL-2 and nearly lost a wing to damage, you know it's still flyable enough to get back to base, even if you can only bank in one direction (use rudder to induce roll).

Sounds are poor. Period. They're the ones from the original series in this vid. I think they have better ones for the release.

Last edited by Strike; 03-22-2011 at 05:46 PM.
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  #39  
Old 03-22-2011, 05:50 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Biggs View Post
I swear some of you guys take things way too seriously.
I second that! If I were Oleg I wouldn't mention anything about what I'm doing. Just release it to the world as a complete surprise and let buzz be the advertising.
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  #40  
Old 03-22-2011, 06:09 PM
kendo65 kendo65 is offline
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Originally Posted by HanneG View Post
Learn to read, FFS. And if you honestly believe you are going to see dynamic damage and hundreds of accurately placed miniscule bulletholes on a Stuka -- I have some awesome oceanfront property in Fukushima you might be interested in

Note, I'm NOT shitting on the game - on the contrary, just being real. BTW, Maddox stated a while back during a Q&A that damage granularity though improved will be nowhere near realistic. It's just too expensive for now.
I was referring to the account of the visit to the devs by Grégory Lemasson last year - round about February. There was a fair bit of info about different aspects of the game. Had a search for the article but can't find a link, but I had saved it and just had a read.

Here is the bit I was talking about:

"Roman (lead programmer) carries on with demos of the Junkers damage model. He is using his mouse and select an english .303 weapon. He then clicks like hell on the Stuka and explains that all small caliber bullets will be taken in account in the aircraft DM and indeed after two dozens of mouse clicks I notice after every click a hole appeared in the aircraft fuselage at the exact location where he clicked.
For shells the behavior will be a bit different as visually the effects will be similar to IL2 but the damages themselves will be modelized within the internal structure which has a very detailed modelization."

See also the attached pic.

Maybe you should do a bit more reading yourself. Certainly would be nice if certain blowhards around here didn't take to jumping down people's throats every time a difference of opinion comes up.

(btw not referring to you, Kraken)
Attached Images
File Type: jpg IMG_3050.jpg (585.1 KB, 98 views)

Last edited by kendo65; 03-22-2011 at 06:27 PM.
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