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| King's Bounty Editor Info, hints, questions and etc. |
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#11
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Just an idea! |
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#12
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Thanks we will think about various ideas. For now we are working hard to make sure that game is out on the 17th and is as polished as possible.
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#13
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*edit* Oh nevermind, there's a GOTY edition. Last edited by heron1; 08-27-2010 at 11:54 PM. |
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#14
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Really looking forward to user made content. Personally, I'm lacking a few attributes when it comes to seeing a full campaign through to the end. Mostly attention span and the ability to come up with good names for characters.
With enough exposure and development, an IGN vault might be a good idea as well. nwvault.ign.com has always been a particularly active one. Last edited by JQueue; 08-31-2010 at 08:34 AM. |
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#15
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#16
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Seriously, I once created a dragon named Cragon. I know a lot of developers just head butt the keyboard a couple times to make names for dragons or various mystical creatures, but I wanted something more meaningful for the casual observer.
The ultimate result was that I was so disgusted with my character names and the daunting task of naming my NPCs that I stopped development entirely. Programming and script modding IS something I am always interested in doing though. I like editing units and generating AIs and abilities such, I hope I will be able to do this. Last edited by JQueue; 08-31-2010 at 08:47 AM. |
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#17
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#18
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We will make a special section at the KB web site about the editor - with explanations, screenshots, etc.
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#19
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Posting some new kb editor screenshot would be nice!
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#20
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Here you are
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