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IL-2 Sturmovik The famous combat flight simulator. |
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#131
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Hi Oleg,
Good job! Apart from goodies like pleasant trees and grass (the more the better of course ![]() The Il2 history shows us that unfortunately the original flaws and mistakes of machine guns modeling or certain planes' damage model made their way until nowadays, probably with copy-paste from patch to patch. You can always add later a tree or a spring flower ... Respectfully, Insuber |
#132
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Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?
Every new update Oleg makes now lead to the most surreal of tangents... First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol)... People are tired of waiting for the sim, but at the same time they voice a concern in regards to unimpressive scenery... The more I think about it the more I think that people have just run out of things to say (lol). OK, now "my" pointless comments are over... ![]() |
#133
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![]() Quote:
It is not my aim or anyone else's, I believe, to offend.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 03-29-2010 at 08:17 PM. |
#134
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Eh, wasn't really "offended"...more (maybe) disappointed. Cheers anyway...
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#135
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Maybe my impression is "off" here...but some of these comments seem a little petty. Is the reality that a lot of people have just run out of things to comment about, or do people really think that Oleg is incapable of improving on the fantastic sim that he has created?
Every new update Oleg makes now lead to the most surreal of tangents... First people mock the animated grass...now people claim the game is ruined if the trees are wrong (lol) Bit of an exaggeration Proton, no? ![]() ![]() I will draw the line at wanting to see the disembodied Spirit of Wordsworth's 'Lucy' roaming O'er hill and dale in her frilly Nighty at dusk........But will be demanding it in the first patch ![]() Its a crazy world we live in mate, and it would be a boring world if we were all the same *ClichesRUs* ![]() |
#136
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WoP has the best terrain I've seen in a flight simulator
Graphics sells games just sayin |
#137
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I look forward to my friday updates eagerly. But comment very rarely because the schwarm normally covers everythign I want to say.
I think you missed something this time. While "in" the tree, the leaves are well differentiated While next to it, the leaves are individual. While close to it, the leaves blur together and the we gradually lose definition. As the trees get further away we lose teh differences in shapes and the variation in internal colour. The trees near the horizon are greenish blurs. The same can be said for the houses - you can see a village in the distance in one of the shots and the details is much less pronounced than the close houses. A lovely example of the graphics engine working. It also leads to realistic assessment of hieght by "looking out of the window" Currently in IL2 - the ranges at which details appear are highly distinct. Flying towards a bunch of ground targets having then "appear" at relevant ranges and then later pring into more detail, breaks immersion - this finer gradation of detail loss is going to overcome that without putting an unneccessarily large load on our graphics cards Given that they have paid this much attention to the ancillary ground details, I am eagerly looking forward to how this will work with planes and "important" targets (ie stuff we try and kill) Very impressed team - Glad you weren't badly affected by the Metro event |
#138
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When game devs do not provide this kind of progress report. Don't ask why, just read this pathetic thread.
What a shame. |
#139
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In regarding of animated grass I think it will be great to see the propwash effect in it during take-off .
Already expecting the news Oleg said we will see in the next update. |
#140
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![]() Quote:
When you are an artist... and being a game developer is as much a science as it is an art... a significant part of that process is the critique. It isn't always pretty... sometimes it's not always nice (although it should be measured) but that back and forth CAN be a positive event. I think most here are being very positive. Criticism does not necessarily equal dislike.
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Find my missions and much more at Mission4Today.com |
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