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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 10-18-2011, 09:32 AM
ty1 ty1 is offline
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Default spit compass

Hi does any know how to set the compass if it works in the spit mk1a or procedure thanks in advance
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  #2  
Old 10-18-2011, 11:02 AM
Whiski Whiski is offline
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There is a video on these forums regarding how to set your compass in a spit or hurri, also on you tube.

Whiskey
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  #3  
Old 10-18-2011, 12:52 PM
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youtube vid is here,

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Old 10-18-2011, 08:41 PM
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I've found this to work but if you make any fast braking moves then the compass is off and holding level flight to reset is very difficult. TC
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Old 10-21-2011, 08:09 AM
Skoshi Tiger Skoshi Tiger is offline
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My problem is actually seeing the compas without having to move the joystick out of the way.

How are other people looking at the compas in straight and level flight?

Cheers
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  #6  
Old 10-21-2011, 05:10 PM
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JG52Uther JG52Uther is offline
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I would love the system in RoF, where you can map a certain view to a button. Push the button, and you would be zoomed in on the compass for example. A great workaround for the limitations of a computer game.

Or, and here's a radical idea, the HUD from il2 worked perfectly...
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  #7  
Old 11-04-2011, 06:07 PM
jf1981 jf1981 is offline
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Quote:
Originally Posted by ty1 View Post
Hi does any know how to set the compass if it works in the spit mk1a or procedure thanks in advance
You have to set keys for magnetic compass & for gyro.

Basically most people use to move the bottom one (magnetic) until indicated north and real north (the yellow T marker) are parallel then read the indicated heading and set gyro at same. Then you would follow the gyro.

For myself, I have an easier & faster trick.

Just keep the magnetic indicator as it is. Read the indication in front of the yellow T marker, and set the gyro to the symmetric value.

For example, if the magnetic compass points to 350, you are heading 10.
If it points to 270 you are heading 90.
If it points to 30 your heading is 330.
If it points to 150 you are heading 210.
0 is 0 and 180 is 180 but for other readings make the symmetry.

Also remember to recalibrate sometimes and always after strong maneouvers as the gyro will deviate. Only the magnetic will remain. And finally, the geographic north has 10 degree difference with magnetic north. So if you read on the map heading 90 you have to head 100 magnetic compass. Just add 10 degree to get the magnetic heading, the only one which you have access to.

Last edited by jf1981; 11-04-2011 at 06:11 PM.
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Old 11-05-2011, 02:49 AM
Skoshi Tiger Skoshi Tiger is offline
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Here's my take on it.




Cheers!
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Old 11-05-2011, 07:39 AM
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Osprey Osprey is offline
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I tend to just read the magnetic these days because even the slightest move upsets the DI. The DI is about as useful as the artificial horizon - is this broken in game or was it just a useless instrument?
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  #10  
Old 11-05-2011, 08:37 AM
IvanK IvanK is offline
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Quote:
Originally Posted by cheesehawk View Post
So once the 109's gyro distortion gets implemented, how did they take care of it? The whole compass thing gets me, glad I can dead reckon almost everywhere on the map!
No Gyro to it in the 109 just a straight out Raw Mag compass with all the usual errors associated with such. "ONUS" Nippy on North Sluggish on South plus the acceleration errors

As for those with Gyro instruments I think the Gyro precession is a little overdone.
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