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Vehicle and Terrain threads Discussions about environment and vehicles in CoD |
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#1
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Hi does any know how to set the compass if it works in the spit mk1a or procedure thanks in advance
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#2
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There is a video on these forums regarding how to set your compass in a spit or hurri, also on you tube.
Whiskey |
#3
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#4
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I've found this to work but if you make any fast braking moves then the compass is off and holding level flight to reset is very difficult. TC
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#5
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My problem is actually seeing the compas without having to move the joystick out of the way.
How are other people looking at the compas in straight and level flight? Cheers |
#6
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I would love the system in RoF, where you can map a certain view to a button. Push the button, and you would be zoomed in on the compass for example. A great workaround for the limitations of a computer game.
Or, and here's a radical idea, the HUD from il2 worked perfectly... |
#7
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Basically most people use to move the bottom one (magnetic) until indicated north and real north (the yellow T marker) are parallel then read the indicated heading and set gyro at same. Then you would follow the gyro. For myself, I have an easier & faster trick. Just keep the magnetic indicator as it is. Read the indication in front of the yellow T marker, and set the gyro to the symmetric value. For example, if the magnetic compass points to 350, you are heading 10. If it points to 270 you are heading 90. If it points to 30 your heading is 330. If it points to 150 you are heading 210. 0 is 0 and 180 is 180 but for other readings make the symmetry. Also remember to recalibrate sometimes and always after strong maneouvers as the gyro will deviate. Only the magnetic will remain. And finally, the geographic north has 10 degree difference with magnetic north. So if you read on the map heading 90 you have to head 100 magnetic compass. Just add 10 degree to get the magnetic heading, the only one which you have access to. Last edited by jf1981; 11-04-2011 at 06:11 PM. |
#8
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#9
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I tend to just read the magnetic these days because even the slightest move upsets the DI. The DI is about as useful as the artificial horizon - is this broken in game or was it just a useless instrument?
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#10
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![]() As for those with Gyro instruments I think the Gyro precession is a little overdone. |
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