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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-26-2011, 07:35 PM
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philip.ed philip.ed is offline
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Default When the RAF pilot goes in the drink...

...what will happen in the game? The pilots never had dinghy's at this stage, and so would either have to swim back to the coast, or wait for a passing ship (if they were very lucky)
Most who went in the drink drowned.
Similarly, many didn't have the kapoks in their life-vest (by choice), or didn't have the stoles in their mae-west inflated enough. An episode in the channel soon changed this, if they were lucky enough to survive.
my question is, will all of this (or at least the dinghy issue) be taken into account in SoW?
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Old 02-26-2011, 07:38 PM
Hood Hood is offline
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Quote:
Originally Posted by philip.ed View Post
...what will happen in the game? The pilots never had dinghy's at this stage, and so would either have to swim back to the coast, or wait for a passing ship (if they were very lucky)
Most who went in the drink drowned.
Similarly, many didn't have the kapoks in their life-vest (by choice), or didn't have the stoles in their mae-west inflated enough. An episode in the channel soon changed this, if they were lucky enough to survive.
my question is, will all of this (or at least the dinghy issue) be taken into account in SoW?
Yes. Press escape and select the most obvious menu option.

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Old 02-26-2011, 08:43 PM
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philip.ed philip.ed is offline
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Yes. Press escape and select the most obvious menu option.


My post is raising a serious issue. I'm happy for the game to decide my fate (depending on where I am and what difficulty settings I have the game set to) but I can't see the reason for it to turn into a type of RPG
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Old 02-26-2011, 08:58 PM
Sauf Sauf is offline
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Yep I agree with you, i was mainly refering to online play, in an offline campaign i would not want to be able to just jump into another a/c as i like to try to stay alive as long as possible on my own merits. Not sure how it will work, guessing that if you bail closer to your side of the channel you will be rescued and further away you will be captured (end of campaign)
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Old 02-26-2011, 09:03 PM
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philip.ed philip.ed is offline
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Well, that's if you survive.
With no dinghy, swimming in freezing cold water is disastrous.
Also, the Mae Wests were green, and only later in the battle did the pilots dope them yellow...the green blended in with the channel water, which again was disastrous.
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Old 02-26-2011, 09:17 PM
Sauf Sauf is offline
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I fly Luftwaffe, we are smarter than that

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Old 02-27-2011, 07:07 AM
Hood Hood is offline
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Quote:
Originally Posted by philip.ed View Post
My post is raising a serious issue. I'm happy for the game to decide my fate (depending on where I am and what difficulty settings I have the game set to) but I can't see the reason for it to turn into a type of RPG
Serious issue but easy answer. Flight sims are RPGs by their nature - let's see what the developers have in store for us. I'd love there to be things that I can discover rather than being dissected on these forums.
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Old 02-26-2011, 07:49 PM
Sauf Sauf is offline
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Well after seeing the high quality of the pilot bailout video i cant imagine that they wouldn't have followed it through to the actual landing, most of which i assume would of been in water. Though I think most players would hit refly on landing, Taking the sim a bit far if you had to tread water waiting for a RAF air/sea recue launch or a Heinkel He59 to find you. Not sure how the new swap/thingy works, but I think after being shot down you can now hit a button and enter another a/c, thus staying in the battle, which might be fun. After playing the IL-2 series for so long anything new will "feel" out of place but im sure we will all adjust pretty quickly, being the hardy lot that we are
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Old 02-26-2011, 07:49 PM
Ltbear Ltbear is offline
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Quote:
Originally Posted by philip.ed View Post
...what will happen in the game? The pilots never had dinghy's at this stage, and so would either have to swim back to the coast, or wait for a passing ship (if they were very lucky)
Most who went in the drink drowned.
Similarly, many didn't have the kapoks in their life-vest (by choice), or didn't have the stoles in their mae-west inflated enough. An episode in the channel soon changed this, if they were lucky enough to survive.
my question is, will all of this (or at least the dinghy issue) be taken into account in SoW?

for bombers...pigions, look it up...kinda amazing fact that little knows...the Pigion war of ww2
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Old 02-26-2011, 07:56 PM
Sauf Sauf is offline
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LOL Interesting, "what did you do in the war grand dad?" " I was a pigeoneer son! and proud of it!"

Article Summary

<— Prev | Next —>
Carrier Pigeons of World War II
The Pigeoneers of the U.S. Army Signal Corps
Click Magazine, 1943

Inasmuch as historians may like to refer to World War II as "the first hi-tech war", it must be remembered that some of the most ancient tools were still put to use with the greatest efficiency. The attached article gives a very brief outline concerning the W.W. II use of carrier pigeons and the goings on at Camp Crowder, Missouri, where these birds were trained. Throughout the entire course of the war, 50,000 carrier pigeons were trained by the U.S. Army.

"Since 1400 B.C. these birds have acted as couriers; they are the oldest instruments of war still in use. Although they form only a small part of our tremendous Signal Corps resources, the Army maintains a corps of expert pigeoneers who have rendered their birds, by scientific training and breeding, ten percent stronger than those used in World War One."
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