![]()  | 
		
| 
		 
			 
			#1  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			Under perks I mean the unit specific buffs that are written in their unit card. Example for that is Knight's "Valor" (+1 morale), or Robbers "Robber" (-1 morale to all 1-2 level Humans). Was wondering if you can copy them, rename them, change the text when you hover over them, and play with creating new effects, for example if I wanted to create a "Vagrant" perk (+2 morale if no Humans in your army). Is there any way to do this?
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#2  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			Also I forgot to ask about the creation of maps and mini maps... That seems like the hardest part now.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#3  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			I'm gonna answer as soon as I get all my data on that together. This is pretty much the hardest part to explain, especially since most such abilities are scripts.
		 
		
		
		
		
		
		
		
		
	
	 | 
| 
		 
			 
			#4  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
|||
| 
		
	
		
		
			
			 
			
			You can still ask other questions if you have some, btw. The creature abilities should be somewhere in a session's .kfs file, containing in their name special and unit. Sorry, I didn't have much time these days to write an actual answer, but I'll try to do it as soon as I can.
		 
		
		
		
		
		
		
		
		
	
	 | 
![]()  | 
	
	
		
  | 
	
		
  |