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#1
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Trying to get a hud message to appear when an aircraft is destroyed but cant find the code to get a players name or the class he destroyed to display.
Tried a number of different ways to this but no joy . Code:
public override void OnAircraftKilled(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftKilled(missionNumber, shortName, aircraft);
GamePlay.gpHUDLogCenter("?PlayerName? Destroyed + ?planeType?");
}
}
Is there a way to get this to display? Regards Punch |
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#2
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Anybody point me in the right direction..................Still get an error at the end of the GamePlay.gpHUDLogCenter line ?
How do I end that line ? Code:
using System;
using maddox.game;
using maddox.game.world;
public class Mission : maddox.game.AMission
{
public override void OnAircraftKilled(int missionNumber, string shortName, AiAircraft aircraft)
{
base.OnAircraftKilled(missionNumber, shortName, aircraft);
if (aircraft != null && damagedAircrafts.Exists(element => element == aircraft))
{
GamePlay.gpHUDLogCenter(null, "{0} Shot Down" + planeType +");
}
}
}
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#3
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Not sure this is exactly what you are trying to achieve
Code:
public override void OnActorDead(int missionNumber, string shortName, AiActor actor, List<DamagerScore> initiatorList)
{
if (actor is AiAircraft)
{
if (shortName.IndexOf("607Sqn", 0) > 0) MySquad++;// indicate playerSqn loss
if (actor.Army() == 2)
{
cEnemy++;
//GamePlay.gpHUDLogCenter(shortName);
if (shortName.IndexOf("ErprGr210F", 0) > 0) hunt++;
}
else bomb++;
The 'plane type' is handled by referencing the Sqn shortName and incrementing 'counters- probably not elegant but is good enough for what was required in that campaign |
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#4
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Hi Bolox,
Was trying to get the kind of message you see in the server menu into the hud for a online dogfight. Something like this:
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