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Old 10-08-2008, 05:23 PM
aaaaa aaaaa is offline
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Join Date: Oct 2008
Posts: 37
Default Idea: Larger Rune, magic crystal and Radar wheel

Rune and magic crystal on the ground are little bit hard to notice. Current green and blue color are hard to tell from grass or crystal ore in mine and very easily mixed up. It should have little bit larger (+50%) size and have more distinctive/bright color.

For underground treasure box, which is dug by Hero, It seems that hero's treasure detection range (with light beam from sky) is little bit too small. In many case, when hero runs on the way, the period that light beam lit is too short and ignored by player failing to notice the treasure box. The detection range/distance should be expanded and the period of light-beam lit should be extended.

On circular map radar wheel: Whwn using rotating map radar, N, E, W, S maker in perimeter of circle marker is little bit hard to read. Please mark "North" maker with larger lettering/ large arrow mark with distinctive/bright color like red or light green color.

Is there any way to set direction of map to fixed direction (north) when my Hero enters or leaves the map region?
When hero enters a region, the adventure map is aligned to various directions depending on region and used portal gate. I have to manually rotate the adventure map to let the map face north direction.
It would be nice that map face always to north direction automatically regardless of region and portal gate when entering any region.
.

Last edited by aaaaa; 10-08-2008 at 05:52 PM.
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